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The Sapling News

Hotfix patch v9.15

* The fight & flight update is now out on Linux too!
* Animals with bird legs no longer get stuck in the floor
* Random rotations for animals after placing manually
* Random rotations for animals after visiting the editors
* Random rotations for animals after time jumps
* Notification: you unlocked the sandbox
* Improved description mountain level
* The species example organism is now always the last one you build, taking away a lot of confusion!

Creation and evolution sim The Sapling adds in flight, extended combat, family trees

Starting off very simplistic with a vegetation system, The Sapling has expanded to become a rather curious evolution sim to spend a couple of hours in and see what horrors you end up creating.

Read the full article here: https://www.gamingonlinux.com/2021/06/creation-and-evolution-sim-the-sapling-adds-in-flight-extended-combat-family-trees

The fight & flight update is available!

Today the Fight & Flight update is available for evolution simulation game The Sapling. This second big update extends the game with eggs, fur, feathers, family trees, an extended combat system, gliding and most importantly: wings.

[previewyoutube][/previewyoutube]

Over the past few weeks, all of these new features have been introduced one by one in a series of devlogs. An overview, as also shown in the trailer video:

  • Bodysizes
  • Edit soil
  • Family trees
  • Attacking instincts
  • Defense
  • Instinct and sense visualization
  • Scales, feathers and fur
  • Eggs
  • Beaks
  • Sitting in trees
  • Gliding
  • Wings


Besides these new features, there is still a long list of small bug fixes and enhancements, so expect many smaller polishing updates over the coming days and weeks. Once that is out of the way, the 6th and final video devlog for this update, about the game's music, will follow.

Video devlog 5/6: designing hot and cool scenarios

This fifth devlog introduces two new scenarios, to gradually teach the player about all new complexity and minimize frustration and boredom, and showcases the new family tree and soil editing features!

[previewyoutube][/previewyoutube]

Video devlog 4/6: so you guys wanted flying animals?

This fourth devlog introduces something that has been requested numerous times: flight. The community already knew this, because despite me painstakingly blurring all spoilers in previous devlogs, I missed 1 second of material showing a primitive wing, and of course somebody noticed
[previewyoutube][/previewyoutube]