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Patch v12.41

Changes to the animal juvenile stage


  • The color of the juvenile stage of an animal is now always linked to the adult stage unless you actively change it (so no more accidental brown children)
  • If you add a bodypart in a place where the juvenile stage already has something, and you the remove that thing the juvenile stage has, the result will not be an empty space (thanks Connor McCreesh!)


Fixes for problems related to sexes and sexual reproduction


  • Fixed a timestopping bug when a fallback 3D model for animals is of the wrong sex
  • If an animal loses a sex because of random mutations, but IS the sex that it loses, change sex
  • In the species detail view, when cycling through sexes, the rotating example animal will now show the correct sex (thanks Izaiah Bradford!)
  • Changed how random mutations of the mating system work, to making the emergence of sexual reproduction more likely
  • Finally implemented that calling and making noise make an animal more attractive


Other fixes for timestopping bugs


  • Fixed the animation system not being able to handle blowholes (thanks Connor McCreesh!)
  • Prevented animals that can not make noise from making noise, even if they retain the instinct from their ancestors (thanks Connor McCreesh!)


Fix bodypart positions


  • Improved rotation of all abdomens
  • Slightly adjusted models for the top and side versions of all abdomens, to better connect to the torso
  • Fixed positioning of electric fins during swimming


UI fixes


  • The extermination confirmation modal no longer shows text in front of it
  • The extermination confirmation modal now closes if you close the species detail view, prevent various UI glitches (thanks Izaiah Bradford!)


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v12.40 (hotfix)

Fixed ears on top causing the plant duplication bug, a problem introduced in yesterday's patch (thanks AnomalousBytes!)

Patch v12.39

Camera changes


  • Completely overhauld camera rotation. It feels much smoother now, in particular for smaller mouse movements (thanks Neptun!)
  • In the cinematic camera panel, you now have much more finegrained control over the slower region of the camera speed slider (in exchange for less control over the faster region).
  • There's now a button in the cinematic camera to export the camera path between the first two camera presets. It's stored as a JSON file in the game's save folder.
  • The camera no longer glitches out when rotating besides the terrain (thanks Krzysztof Michalik, Amora Feray and Kazandaki!)


Fixes for timestopping and plant duplication problems


  • Fixed a problem with procedural animation system getting confused about single eyes/horns on the back of an animal, causing the plant duplication symptom (thank Hope Crazy!)
  • Fix for a situation where animal models were cleaned before they existed, fixing the timestopping bug (thanks seagullman87!)


Fixes for incorrect population sizes


  • Bandaid: all population sizes are now quicly recounted before opening the species list view
  • Fix: when grass dies because of a temperature or ocean level change, the population sizes are now correctly updated (thanks Krzysztof Michalik!)


UI fixes


  • The species list view now remembers the chosen organism type filters (thanks Izaiah Bradford!)
  • Fixed accidental camera movement and clicking organisms when the species detail view was opened after focusing on an animal (thanks Akleughuglouh!)
  • Fixed the game not resuming after hitting ESC in the notification list view (thanks Akleughuglouh!)


Other changes


  • You can no longer click on the volcano button in the sandbox if you don't have volcanoes. (thank Izaiah Bradford!)


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v12.38

Mouth balancing


  • Made the mouths 'aquatic generalist with external parts' and 'ballistic' water/air hybrids
  • Tweaked energy collected from eating meat, so eating meat is always a better choice than eggs or live prey, making carnivores more viable long term

  • Made egg eating less effective and old meat more effective for 'obligate aquatic meat eater' and 'sword'
  • Made 'meat eating mouth on stalk' more powerful
  • Added blood as food source to the 'meat and blood feeder' (thanks Nefilol Seflll!)


Decreased embryo development times


to make pregnancies shorter and live birth more viable (thanks Mazus!)

  • Halved all embryo development times for mouths
  • Halved all embryo development times above 1 for attractive body parts
  • Set maximum extra embryo development for limbs to 1


Fixes for plant appearance


  • Fixed large leaf appearing to be huge in the list view
  • Fixed some leaves floating besides the plants instead of scaling
  • Fixed deep roots sometimes appearing besides the plant


Balancing the random mutations system


  • Added animal body part scaling to mutation system
  • Fixed glitch when the system tried to mutate leaf scale for a plant that has no leaves
  • Decreased the change of losing torso parts, to decrease the chance of bipedalism
  • Added a new mutation: duplicating torso parts, to increase the chance of gaining limbs
  • Added the option for attractive body parts to be copied to other locations (on top of the animal, on the back)


Extended the species detail view


  • If an animal species has sexes, the game will now show arrow buttons to rotate through them
  • Made species 'eating' and 'eaten by' clickable, so you can jump to the species and learn more about them


UI fixes


  • Increased statistic dot size for mouth stats
  • Fixed typo 'animal' in daily challenge
  • In the animal detail view, correctly name the 'hide' instinct (thanks al!)


Other fixes


  • Larger animals now have better cold resistance (was already the case for fatter animals)
  • Fixed negative species caused by overwriting plants of the same species (thank Xander Winans!)
  • The aquatic generalist mouth with external parts is now unlocked by default in the greenhouse scenario


* aggressive meat eater, pointy teeth, meat beak, venomous fangs, aquatic meat eater with external parts, aquatic obligate meat eater, generalist mandibles, aquatic generalist with external parts, meat and egg eater, attractive mandibles, generalist, aquatic air breathing meat eater, scavenger, scavenger beak, aquatic pointy teeth, sword, primitive air breather, jaws, meat eathing mouth on stalk, tusked meat eater, aquatic meat beak

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Find out how to reproduce bugs, earn money

Fixing bugs is hard if you can’t make them happen on purpose, because you won’t know if your changes worked. As an experiment, I'm asking players to help find the exact steps to trigger certain bugs, with cash rewards and a mention in the patch notes as a thank you. At the time of writing, there are rewards for negative population sizes, plants duplicating, wrong species family trees, and camera problems.

See https://thesaplinggame.com/bounty for details