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Trans-Siberian Railway Simulator News

Major Update #1 - Endless Transport Tasks

Endless Transport Tasks and Minimap Added:

  • Upon reaching a train station, you will receive a message from the dispatcher about available transport tasks.
  • You can check the available transport tasks in your area by making radio calls.
  • At most stations, there are at least 2 different tasks available, involving transport in both directions.
  • Tasks are randomly generated and endless.
  • Initially, to ensure financial liquidity, tasks involve shorter routes. After passing through 19 stations, tasks involving longer routes are generated.
  • You are not obliged to complete transport tasks.
  • We have removed time limits for completing transport tasks.
  • If you disconnect wagons in the wrong place, they will disappear and the task will be canceled. (Remember to park wagons in designated zones).
  • The task's value is determined based on the length of the route needed to deliver the wagons.
  • The destination station and task value are displayed on the waypoint.
  • If you start the game from an old save with an active transport task, you must complete that task to receive new tasks under the new rules.
  • If a new game is started with a tutorial, new tasks will appear only after its completion.
  • Currently, only one transport task can be taken at a time.
  • We added a minimap that allows you to check how long a route you need to travel to complete a specific task.
  • The minimap is automatically available upon entering the locomotive, and to scroll it, you can enter the inventory.


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Bugs:

  • Fixed a bug that caused the second section of the locomotive to stop working after loading the game when the panel blocker key was installed
  • Fixed a bug that caused a planted explosive to disappear when loaded on a bridge.
  • Fixed a bug that caused the militiaman to whom you must deliver the camera to stop working if he was in the middle of dialogue when loading a save.
  • Fixed a bug that caused AI trains to derail at the Novosibirsk-Glavny station.
  • Fixed the flashlight zoom bug.


Other Features:

  • The radio in the second section of the locomotive is now fully functional.
  • Blown-up bridges are automatically repaired after moving away from them.
  • We improved the railroad switch highlighting system, so irrelevant switches will no longer be highlighted.
  • The direction shown for the nearest important points is now based on which cabin the panel blocker key is in.
  • The dispatcher is now a real human.
Thank you for purchasing our game and for the many positive reviews! It really motivates us to keep working. Meanwhile, we are getting to work on the next updates. See you soon!

Update 25.06.2024

- Fixed the bug where the locomotive save would not load correctly after moving several kilometers away from it.

- We have mostly restored the division of game files into smaller elements to minimize the required disk space during game updates.

Info: We are still working on making transport tasks offered randomly in both directions to make gameplay more freeform and increase the game's replay value. Our goal is also to have a selection field for transport tasks at train stations to give you as much freedom as possible.
Implementing these changes will take about a month. During this time, we will also address the most critical bugs in parallel. After all this, we will make another route length available. Thank you for your patience.

Update 21.06.2024

- In the second section of the locomotive, there is no longer a need to turn off the lights and heaters to remove the panel blocker key.
- Lights and heaters now operate independently for each section of the locomotive.
- The lights and heaters are now powered by the battery.
- Buffer red lights can now be turned on independently of the buffer white lights.
- The lights in the second section of the locomotive now shine with the same intensity as those in the first section.
- Brakes are no longer dependent on the compressor and use pressure from the main reservoir.
- The compressor pumps pressure in the main reservoir up to 9.2 kg, then shuts off and turns back on at 7 kg.
- Fixed the bug where the pressure in the main reservoir would not drop.
- Setting the main brake handle to the release and charge position no longer fills the main reservoir.
- Removed the sign to lower the pantographs just before Oyash station to avoid conflict with the red light.
- Saving the game while the locomotive was on a switch caused the locomotive to disappear when loading that save in a newer version of the game. This bug has been fixed. It will work for saves made in the new version of the game. If someone saved the train on a switch and lost the locomotive upon loading before this update, they should load their previous save. (Probably an autosave).
- Fixed the bug that caused the game time in saves to be counted incorrectly
- Fixed the bug that caused loading a save from the main menu and the end-game menu to not work with a double click of the left mouse button or by pressing enter..
- Fixed the bug that caused a red light to display when it should be yellow.
- Fixed the bug with the NPC who would not buy weapons at Novosibirsk-Glavny station.
- Some localization fixes.

Update 14.06.2024

- Added the ability to sell weapons. You can find the right people in bars and shops.
- Once again, we've slowed down the wear of locomotive parts.
- Increased the maximum speed of the locomotive to 100 km/h in zones with a 60 km/h speed limit and to 70 km/h in zones with a 40 km/h speed limit. Exceeding these maximum speeds will result in derailment. When you exceed speed limits (40, 60), locomotive parts wear out faster.
- Fixed the bug causing desynchronization of level state saves, which among other things, caused the locomotive to disappear after exiting the night club. This will work from new saves onwards.

If anyone wants to send us saves with bugs, they are now located in a new location:
C:\Users{YourWindowsUserName}\AppData\Local\Train\Saved\SaveGames\Game






Update 11.06.2024

- Reduced the number of AI trains running on the same track.
- Added some localization fixes.
- Improved waypoint display.
- Reduced the wear of heaters and speedometer by 100%.
- Fixed the bug with the invisible field current indicator.
- Fixed the bug that caused the jump button change to not work properly. (If someone changed it, it needs to be changed again).