Update: New fencer is live - Alexander
[previewyoutube][/previewyoutube]
This is Alexander.
He is based on an extraordinary historical 17th century character - Alexander Dynis. Serving under the Bishop of Cracow, for his deeds, he was nobilitated and became a starosta (a town mayor) of Kozieglowy in Poland. He was mentioned in Walerian Trepka's "Liber generationis" from 1626:
"Dynis Alexander, a Black Man, serving under the bishop of Cracow. For his achievements, the bishop made him a starosta of Kozieglowy in Siewierszczyzna."
His depiction in the game imagines him before this time - right after he ended up in Poland.
Hellish Quart pre-alpha v. 2022.04.09.0
NEW:
- New character: Alexander
FIX:
- Fixed bug when some Close Attacks (kicks, fists) animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not playing fully, even if uninterrupted
- Fixed some bugs with guard animations priority when changing feet stances
- Various small other fixes
TWEAKS:
- Further tweaks of the blade collision system
- Various small tweaks
This is Alexander.
He is based on an extraordinary historical 17th century character - Alexander Dynis. Serving under the Bishop of Cracow, for his deeds, he was nobilitated and became a starosta (a town mayor) of Kozieglowy in Poland. He was mentioned in Walerian Trepka's "Liber generationis" from 1626:
"Dynis Alexander, a Black Man, serving under the bishop of Cracow. For his achievements, the bishop made him a starosta of Kozieglowy in Siewierszczyzna."
His depiction in the game imagines him before this time - right after he ended up in Poland.
Hellish Quart pre-alpha v. 2022.04.09.0
NEW:
- New character: Alexander
FIX:
- Fixed bug when some Close Attacks (kicks, fists) animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not playing fully, even if uninterrupted
- Fixed some bugs with guard animations priority when changing feet stances
- Various small other fixes
TWEAKS:
- Further tweaks of the blade collision system
- Various small tweaks