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Update: New Character: Marta and FPP mode

We have a new Fencer! Meet Marta.

[previewyoutube][/previewyoutube]



We also have a First Person Perspective mode. Please remember that Hellish Quart is designed for a side view, TPP gameplay. First Person Perspective is just an addition made for fun, but the game still works the same as before. This is not how the game is meant to be played. This mode is just an experiment and is NOT a recommended way to play this game. I will try to make it as comfortable as possible in future updates.






Hellish Quart pre-alpha v. 2022.07.28

FIX:
- Fixed bug, where if there was a duble hit in training mode, the first one that scored a hit, played an uninterrupted win animation. Now a lose animation overrides the win (on double hit).
- Armory arena: Fixed too much DoF blur on closeup camera
- Generally lowered DoF everywhere
- Fixed Marie's Left Upper attack in Long Guard
- Dodging back to safety after being pushed or your blade being bashed away should now be more reliable (it is froced and not dependent on state of previous animation now)

NEW:
- New character: Marta
- New mode: FPP (NOTE: Hellish Quart is designed as a side-view game. FPP mode is added just for fun, as an "afterthought". I will try to do what I can for it to feel better and better, but it is just an "extra" thing, a gimmick. For now it is super unpolished, but it will be improved over time - but the "regular" game comes first)
- Training (sparring) mode scoring
- Zera: Closeup Win camera
- New music track: Marta

TWEAK:
- Dodging when in Long Gaurd is now impossible
- Only cut attacks from above can Bash the opponent's blade
- Laszlo: Low attacks during Long Guard have different animations
- Dynis: ragdoll tweaks
- Dynis: a bit slower in-place attacks
- Marie: ragdoll tweaks
- Marie: thicker blade cut hit detector
- Alexander: Cloth tweaks