What to expect in next updates
In short - we are working on a boss update.
This will include a new character (playable, but in a non-boss form for now) with a whole new animation set, a specific AI for the boss, a boss arena, and - since we now will have the main villain - a classic arcade mode. The arcade mode of course is not replacing the main cinematic story but is just an additional mode, that you can play through with every character. The arcade mode will also give a bit of a backstory for each fencer - for now just with text, which will be replaced by art or cinematics in the future.
I can't really say when the update will be finished, but it's going well, so hopefully very soon.
Since the previous update we also 3D scanned and prepared a lot of new historical clothes models for constructing the upcoming new characters. Amongst them: Scottish and Carpathian Highlanders, Ottoman Galley Comito, Tatar Raider, Danzig longsword master, French smallsword fencer, and a whole bunch of Nobleones... I mean, nobles! Those will come in the next updates, after this one. We also have prepared clothes for NPCs and bystanders for populating cutscenes and the arenas during combat. We are slowly reaching the "critical mass" of characters in the game for starting to compose animatics for the main Story mode.
Thank you for your patience and continuous support :)
This will include a new character (playable, but in a non-boss form for now) with a whole new animation set, a specific AI for the boss, a boss arena, and - since we now will have the main villain - a classic arcade mode. The arcade mode of course is not replacing the main cinematic story but is just an additional mode, that you can play through with every character. The arcade mode will also give a bit of a backstory for each fencer - for now just with text, which will be replaced by art or cinematics in the future.
I can't really say when the update will be finished, but it's going well, so hopefully very soon.
Since the previous update we also 3D scanned and prepared a lot of new historical clothes models for constructing the upcoming new characters. Amongst them: Scottish and Carpathian Highlanders, Ottoman Galley Comito, Tatar Raider, Danzig longsword master, French smallsword fencer, and a whole bunch of Nobleones... I mean, nobles! Those will come in the next updates, after this one. We also have prepared clothes for NPCs and bystanders for populating cutscenes and the arenas during combat. We are slowly reaching the "critical mass" of characters in the game for starting to compose animatics for the main Story mode.
Thank you for your patience and continuous support :)