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Hellish Quart News

Update v.2024.06.09.0

TWEAK:
- Changed Physics update from Fixed Update to Update. This makes the physics simulation dependent on the framerate, but fixed issues with stuttering Cloth and makes the sword collisions to process in sync with the visuals. It seems to work well if the framerate is stable, with no obvious downsides. It may however cause some unpredicted consequences in the future - if so, it will be reverted.
- The "Start Battle" drum sound volume was moved from general to fight music volume slider and lowered to 50%.
- Jacek's Story: 2 more Bandages can be found in the Manor. If all 3 Bandages are collected, Jacek should have 4 lives during the fight with the Bandits (if none are collected he has his usual 1 life for the entire battle).
- Story Mode: if you start the story from a chapter other than the first one, the game treats your save as if you have collected all the Buffs in the previous chapter
- Jacek: tweaked attack startup phase timings, to allow better canceling

NEW:
- A tutorial pop-up about the Bandages was added to the section on the Manor courtyard
- Story Mode: Bandages UI icons were added during fights

FIX:
- Survival: fixed a bug where Marta's top score would go to Marie's account
- fixed a bug where Jan was still named Jacek in the Player vs Player Character Select screen

Update: Story Mode is live!

Update: Story Mode is live!


Hello everyone,

We decided to release the more polished half of the first Story Mode quest – Jacek Dydynski's side story. You can play it right now. As a bonus, we made an interactive tutorial that should teach you the basics of fencing. The playthrough should take roughly 30 minutes – it's not much yet, but all the ingredients for making more story chapters (mechanics, models, systems, cutscene pipeline, animatics, voice recordings) are ready, so we'll keep adding more chapters frequently.



The second half of Jacek's Story is in the final stage of production, so keep an eye out for new chapters. Right after Jacek' Story is complete, we'll start the Main Quest, which Jacek's Story will connect to.



So why did it take 3 years for us to start adding the Story Mode?

Story Mode is a cinematic adventure that consists of characters, cutscenes, adventure gameplay mechanics, fighting mechanics, voiceovers, UI, etc. All those elements needed to be made before starting to combine them into a story. Without the fully developed combat system, characters, adventure game systems, storyboards, mocaps, voices – we would not have any ingredients to build the story with. Those elements needed to be designed and made first, and it took 3 years.

The Early Access period of the game is longer than initially planned because Hellish Quart is bigger than planned on the Early Access premiere. This is what the game features now. Many of those features were not planned - we just made them because they made sense and seemed cool.

  • 14 characters (of promised 12); 9 new ones were added
  • Immensely improved fighting system as a whole, with new features: taunts, blade binding, weapon pulling, working boss armor, axe combat, better physics
  • Greatly expanded move sets - initial characters had around 200 animations each, and now most of the fencers have more than 350 animations each. Those 9 characters add up to more than 3,000 mocap combat animations.
  • 8 game modes – story, quick fight, survival, arcade, training, long sparring, history buff, AI vs AI
  • Added 2 additional ways of resolving double kills: +1 and ROW
  • Added customization system for characters – skins and unlock system for arenas
  • 21 arenas: Added 13 more arenas
  • Added FPP mode
  • Added Free Camera Mode (pausing and looking at the freeze-frame from any angle in 3d)
  • 6 AI modes (added 3)
  • Added modern HEMA weapons and HEMA skins
  • Added mod support and a modding kit that doesn't require any coding skills
  • Added game currency (ducats) and unlocks systems for skins and arenas
  • Redone the character selection menu
  • Added axes and armor fighting features
  • Added VR support
  • Added localization to 7 languages (computer translation for now)
  • Added AMD FSR support for more FPS
  • Produced and released an original soundtrack that consists of more than 30 minutes of live instrument music
  • Added a robust Right of Way ruleset
  • Expanded gameplay options for customizing your preferred combat rules
  • Added Xbox and PSX controller glyph support
  • Ensured Steam Deck compatibility
  • Added Steam achievements and trading cards


Note that some of the features from this list are not finished, as this is still an Early Access.

Three years seems like an unimaginably long time to make a video game, but in game development, three to five years is a normal time for a team of two people to make a small video game. There is no way around that – these things take time, and the bigger the game, the smaller the team, the more time is needed.

With the Story Mode finally taking its shape, we are heading straight for the full release of Hellish Quart.

Enjoy and keep an eye out for new chapters of the story!


Update v.2024.04.18.0

FIX:
- fixed a bug in Powerful Attacks perk (deals 11 damage if it hits the body, even when blocked - provided the blade touches the body hitbox in the moment of the block)

TWEAK:
- Jacek: attack recovery speed and damage pass

Hellish Quart pre-alpha v.2024.04.11.0

Hellish Quart pre-alpha v.2024.04.11.0

NEW:
- Survival Mode: You get a big bonus every time you win with an attack that you did not use before (regards just the attack you do the final wound with)
- Steppe Arena: New unlockables

New character - Tarnavski

Tarnavski fights with a dussack and many elements of his fighting style are based on Joachim Meyer's 1570 manuals.



Hellish Quart pre-alpha v.2024.04.10.0

FIX:
- Attempt to work around a bug that occasionally causes an artificial increase of win numbers for rank. Wins against the AI are counted both as a whole, and per character now - the numbers are then compared to be sure the amount of wins checks out. You might observe your rank dropping to lower (your true rank) if this bug ever happened to you.

TWEAK:
- Jacek: a bit shorter weapon
- Jacek: lower damage on short attacks from the wrist
- Alexander: higher overall damage
- Less over-the-top final wound sounds

NEW:
- New character: Tarnavski (with a dussack)