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Hellish Quart News

Working on the Story Mode

Hi,

You might have noticed that the updates are not coming as often as usual right now. This is because we are working on an entirely new story mode section - new mechanics and cutscenes for Hellish Quart. The first short story will be a side quest for Jacek, which will connect to the plot of the main campaign at the end.

This mode will include not only cutscenes, but also some entirely new adventure gameplay and a few new characters. This is quite a lot of content to make for a small studio like ours, so we need a bit of time to make this into a complete section of the game, for you to play from start to finish. We hope this story driven, single player experience will finally complete the feature list of the game and shape Hellish Quart into the game we imagined initially. It will also clear the way for producing the main campaign, which we will start right after completing this short story.

We ask you for a bit more patience and will upload Jacek's side quest as soon as it's done!

Thank you for your support,
Jakub





Hotfix 2023.06.21.0

Hellish Quart pre-alpha v.2023.06.21.0

FIX:
- Fixed the Right of Way Crown marker being not visible in non-HEMA duels
- Fixed a bug where History Buff mode would ignore Wooden Weapon or FPP choices
- Laszlo: fixed a bug where Attack X would not take enough additional stamina on whiff

Update 2023.06.09.0

Hellish Quart pre-alpha v.2023.06.20.0

TWEAK:
- Zera: standarized hit reaction recovery time
- Samuel: standarized hit reaction recovery time
- Isabella: thrust attacks shorter recovery times
- Marie: Dodge Leg animation moves her further back
- You can't push an opponent who's cut attack is in active phase (push doesn't work if your opponent is in the middle of his cut attack)
- Isabella: edge scrape damage on missed point thrust attack is now 20 and not 16
- Zera: Combo (RFF) Fwd, Y, Y - second attack is now a bit slower if the first attack was blocked
- Zera: larger weak part on the blade (easier to bash through)
- Zera: Maximum through steel bash damage is now 25 instead of 40
- Isabella: a different (RFF) Guard 2 animation, for sake of consistency with (LFF) Guard 2 animation
- Laszlo: Combo Fwd, Y,X - a bit slower X attack

NEW:
- Canceling an in-place attack (before or after active phase) starts a 0.32s cooldown window. If you press an in-place attack again, it will be delayed, until the cooldown is over.

FIX:
- Alexander: Fixed Idle Tired and Idle Limp animations not looping

Update 2023.06.09.0

Hellish Quart pre-alpha v.2023.06.09.0

NEW:
- An option (in Options) to limit some visuals that may be considered disturbing, for example the hangmen on the Gallows level. This will not hide ALL the things that might be considered sensitive - after all, this is a game about fighting people with swords and some of the morbid stuff will be an integral part of the (skippable) cutscenes.

TWEAK:
- More sensitive Long Guard controls
- Level Select Menu - level videos now play also when using a mouse to select levels

Update 2023.06.06.0

Hellish Quart pre-alpha v.2023.06.06.0

TWEAK:
- A different method of loading levels to prevent Windows from thinking the game is not responsive on longer loads
- reversed using a different compression method for game builds (hence the big update download)

NEW:
- 2-player mode: Right Player can now hold Right Trigger in the Character Selection Menu to swap the score with the left player and reassign the game controllers. Note, that currently, if this is done, the score will be swapped, even if the players assign their sides exactly like before.
- Samuel: you can now choose the final boss skin (burnt red żupan) as customization

FIX:
- fixed a technical bug in the character selection menu
- fixed a regression, where the camera would glitch out when winning or losing in FPP mode
- fixed regression, boss skin not spawning in the final battle
- fixed a tiny camera glitch in the boss battle