1. Hellish Quart
  2. News

Hellish Quart News

New character - Jacek Dydynski

[previewyoutube][/previewyoutube]

Hey!

We just released the "new" Jacek.

We were originally planning to wait with releasing this character until we complete the first short story, but... this is Early Access, so I guess releasing stuff early is what we are supposed to do :)

Enjoy the new fencer, and don't worry, the original Jacek is still in the game. We had to rename him to Jan though, to avoid confusion. I hope we will somehow eventually get used to that.

Have fun!
Jakub

Update 2023.08.02.1 (Fixes)

Hellish Quart pre-alpha v.2023.08.02.1

TWEAK:
- If you press High or Low Guard, immediately press attack, and let go of the LG button before the attack executes, the game will no longer cancel this attack. It will delay it until the character is in full High or Low guard and then execute it.
- Isabella's forward motion during normal cutting attacks is even more sensitive to distance to the enemy (easier to keep proper mid-range distance)

FIX:
- Isabella: Fixed some issues with left hand IK
- Gedeon: Fixed the (LFF) (LG) Fwd + X thrust attack triggering a wrong guard pose

Update 2023.08.01.1 (Fixes)

Hellish Quart pre-alpha v.2023.08.01.1

TWEAK:
- Jacek, Barabasz: attacks take a bit less Stamina
- Samuel: increased size of the weak portion of the blade
- Isabella: shorter recovery time of High Guard attacks

FIX:
- Isabella: Canceling (in place) X and (in place) Y attacks now respects the "no canceling on active frames" rule
- Isabella: tweaked the Posta Di Donna Attacks trajectory

Update 2023.08.01.0 (Gameplay tweaks)

Hellish Quart pre-alpha v.2023.08.01.0

FIX:
- Added another failsafe mechanism to prevent animation bugs from occurring when Grabbing opponents
- Fixed a bug with lowered weapon animation was mixed with the Head Chop victim animation, if Stamina was 0
- Samuel AI: Fixed a bug where sometimes he got stuck dodging back repeatedly
- Physics calculations tweaks to fix some collision problems
- Isabella: Damocles attack has longer active frames to better fit the visuals (but the potential damage tapers off when the velocity of the sword tapers off)
- Alexander: fixed headlook
- Alexander: fixed some combo attacks not dealing damage after the first attack was blocked

TWEAK:
- Isabella: more muscle power for better blade trajectory
- Isabella: Damocles attack can no more crush guards, unless it hits the weak part of the blade

NEW:
- If High or Low Stance Attack is input before the character fully assumes the Hight or Low Stance, the attack will be delayed until the character is fully in the stance, or it will be canceled, if Long Guard button is released before the attack has a chance to start

Update 2023.07.22.0 (Small gamplay tweaks)

Hellish Quart pre-alpha v.2023.07.22.0

TWEAK:
- Changed method of detecting collisions to Multibox Pruning Broadphase (should be a bit more precise)
- PhysiX: lowered global max rotation velocity from 8 to 7
- Jacek: increased base damage of Fwd, Fwd, Y thrust a bit
- Jacek: increased base damage of Down, Fwd, Y thrust a bit
- Jacek: increased base damage of (LG), Fwd, X thrust a lot, but it has a longer recovery
- Jacek: (LG), Fwd, Y face cut has a shorter recovery
- Alexander: weapon inertia tweaks for better blade trajectories
- Standarized thrust edge scrape damage for all characters

- Wooden Church Arena: Brighter lighting

NEW:
- Marie: wrist aiming in thrust attacks only works if Marie's opponent is within a certain angle on animation start


FIX:
- Marie, Marta: fixed some inconsistent combo timings