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Hellish Quart News

Update 2022.08.12.0

Hellish Quart pre-alpha v. 2022.08.12.0

TWEAK:
- Water Mill Arena: Optimizations
- FPP camera: FOV tweaks
- Weapon inertia tweaks in all characters
- Marta: tweaked the blade strong part vs weak part ratio
- Physics collisions system tweaks
- Marie: a bit more stable tip control in Long Guard
- Marta: low thrust attacks now aim for the Opponent's Hips
- Empty Arena: lowered the fog fx opacity


FIX:
- Marta: Fixed wrong sword tip collider size (was too big)
- Marta, Marie: if the Opponent is not facing us, the tip aiming is stronger in Long Guard (aims at the heart)
- Marta, Marie: if we are not facing the opponent, tip aiming is weaker or completely off in Long Guard
- Fechtschule Arena: fixed a lighting artifact

Update 2022.08.07 (fixes)

Hellish Quart pre-alpha v. 2022.08.07

FIX:
- Marta: added legs mesh underneath the dress
- Marta: dress material is now two-sided
- Added triple check before "Head Off!" animation to prevent occasional bug, where the head gets chopped off, despite the grab was defended

Update 2022.07.29 (fixes)

Hellish Quart pre-alpha v. 2022.07.29

FIX:
- FPP mode is now sharp weapons only, until camera systems are sorted out to not show insides of the head meshes in No Blood modes
- Alexander: Fixed a bug with wrong camera looking direction during the FPP Grab Finisher
- Fixed bug where the round score did not reset if you quit to Menu during a fight

NEW:
- Training Mode: Static opponent option is now added with 99 rounds (optionally can be controlled by player 2)
- Marta: HEMA gear Character Selection picture

NOTES: There is no head shadow in FPP mode yet, will be fixed later on :)

Update: New Character: Marta and FPP mode

We have a new Fencer! Meet Marta.

[previewyoutube][/previewyoutube]



We also have a First Person Perspective mode. Please remember that Hellish Quart is designed for a side view, TPP gameplay. First Person Perspective is just an addition made for fun, but the game still works the same as before. This is not how the game is meant to be played. This mode is just an experiment and is NOT a recommended way to play this game. I will try to make it as comfortable as possible in future updates.






Hellish Quart pre-alpha v. 2022.07.28

FIX:
- Fixed bug, where if there was a duble hit in training mode, the first one that scored a hit, played an uninterrupted win animation. Now a lose animation overrides the win (on double hit).
- Armory arena: Fixed too much DoF blur on closeup camera
- Generally lowered DoF everywhere
- Fixed Marie's Left Upper attack in Long Guard
- Dodging back to safety after being pushed or your blade being bashed away should now be more reliable (it is froced and not dependent on state of previous animation now)

NEW:
- New character: Marta
- New mode: FPP (NOTE: Hellish Quart is designed as a side-view game. FPP mode is added just for fun, as an "afterthought". I will try to do what I can for it to feel better and better, but it is just an "extra" thing, a gimmick. For now it is super unpolished, but it will be improved over time - but the "regular" game comes first)
- Training (sparring) mode scoring
- Zera: Closeup Win camera
- New music track: Marta

TWEAK:
- Dodging when in Long Gaurd is now impossible
- Only cut attacks from above can Bash the opponent's blade
- Laszlo: Low attacks during Long Guard have different animations
- Dynis: ragdoll tweaks
- Dynis: a bit slower in-place attacks
- Marie: ragdoll tweaks
- Marie: thicker blade cut hit detector
- Alexander: Cloth tweaks

Update 2022.07.04.0 (fixes)

Hellish Quart pre-alpha v. 2022.07.04.0

FIX:
- fixed face blurring in Win Cameras
- fixed camera double fadeout at the end of duels
- fixed Marie's active ragdoll not responding to the Muscle Strength slider in Options

TWEAK:
- you can now go absurdly low with the Muscle Strength slider
- Randomizer can't select the same arena twice in a row now (and it also makes the bug where music volume stays quiet in the second duel on the same arena obsolete)