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Hellish Quart News

Update 2022.05.24.0 (HEMA gear for all)

[previewyoutube][/previewyoutube]

Hellish Quart pre-alpha v. 2022.05.24.0

FIX:
- Fixed bug when a character with his hand cut off could still inflict damage on afterblow with a "phantom" sword
- Fixed Isabella's cuts from Posta di Donna having too much physics damping
- Fixed bug where the sky was not rendered in Pause Free Camera
- Fixed bug where Isabella left shoulder was influenced by IK (looking dislocated)
- Fixed bug where Left player could choose customizations for the Right player in the 2-players mode
- Fixed bug where History Buff cards were a bit smaller than the screen on ultrawide monitors

TWEAK:
- Isabella: less damping on the sword
- Long Guard no longer Binds to the opponent's thrusting weapon, if the opponent is not in Long Guard
- UI sounds pass
- Sword-hit-flesh sounds pass
- Kalkstein: a bit less sword inertia

NEW:
- Master Volume slider
- Laszlo: new Win animations
- Laszlo: new Win but Wounded animations
- Laszlo: Win camera shot
- Laszlo: Customizations and HEMA gear
- Gedeon: HEMA gear
- Zera: HEMA gear
- Kalkstein: Superior Fencing HEMA gear
- Kalkstein: HEMA steel sidesword
- Marie: Tempus Fugitives / PBT Hema Gear

Update - Customizations and Free Pause Camera

Character Customization is now possible on Character Selection.

[previewyoutube][/previewyoutube]

A neat little feature was added: you can now free the camera when the game is paused and view the freeze-frame at any angle (and yes, I'm looking into being able to rewind the fight too :))

[previewyoutube][/previewyoutube]

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Hellish Quart pre-alpha v. 2022.05.06

FIX:
- Fixed regression when character could still move a bit while Paused
- Fixed regression with Hit registering was delayed by 1 frame
- Fixed bug where old damage matrix window could still be turned on in Character Selection Menu
- Dodge audio effects now react to Audio Effects volume slider
- Fixed Marie's conflicting IK when thrusting through opponent's body
- Fixed Kalksten conflicting IK when thrusting through opponent's body
- Fixed Isabella conflicting IK when thrusting through opponent's body
- Fixed Zera conflicting IK when thrusting through opponent's body
- Fixed Laszlo's special moves bug where whiffs did not take additional Stamina
- Fixed Marie's rapier not dealing damage with the top 10cm of the blade when cutting
- Fixed Kalkstein and Laszlo tip damage effector being too small
- Fixed Isabella's sword mass influencing her active ragdoll too much
- Fixed wrong Barabasz reaction to Alexander's grab
- Fixed black screen when you pressed "back" or "esc" on level selection screen

TWEAK:
- longsword clash sounds tweaks (wip)
- much narrower blade collision detection areas (should be more precise where it detects a hit, but, therefore blocking is less forgiving)
- swords mass and inertia balancing against each other pass
- Watchtower arena lighting tweaks
- Great Steppe arena lighting tweaks
- shorter time for defending grabs
- limited maximum velocity of physics simulated bodies to stabilize blades after collisions
- HEMA Gear is now available only when you choose HEMA weapons. It is unavailable for sharp or wooden singlesticks.

NEW:
- Customization is now part of the Character Selection Menu (WIP - not all characters have customizations yet, but the system is in place)
- Alexander: new custom clothes and HEMA gear
- You can now move the camera when the game is Paused to take screenshots! :)
- Alexander: Moves list


Notes:
- Not all characters have customizations. The system is now in place, but I need time to make enough skins (both historical and HEMA) for all characters

Update: New fencer is live - Alexander

[previewyoutube][/previewyoutube]


This is Alexander.

He is based on an extraordinary historical 17th century character - Alexander Dynis. Serving under the Bishop of Cracow, for his deeds, he was nobilitated and became a starosta (a town mayor) of Kozieglowy in Poland. He was mentioned in Walerian Trepka's "Liber generationis" from 1626:

"Dynis Alexander, a Black Man, serving under the bishop of Cracow. For his achievements, the bishop made him a starosta of Kozieglowy in Siewierszczyzna."

His depiction in the game imagines him before this time - right after he ended up in Poland.


Hellish Quart pre-alpha v. 2022.04.09.0

NEW:
- New character: Alexander

FIX:
- Fixed bug when some Close Attacks (kicks, fists) animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not playing fully, even if uninterrupted
- Fixed some bugs with guard animations priority when changing feet stances
- Various small other fixes

TWEAKS:
- Further tweaks of the blade collision system
- Various small tweaks

Hellish Quart pre-alpha v. 2022.03.29 (physics tweaks)

TWEAK:
- Further tweaks of the blade collision system
- Marie: general tweaks, 2 new combos
- Isabella: a bit slower
- active ragdoll polish pass

Steam Simfest - Livestream

In this stream, we talk about the mechanics of sword fighting in Hellish Quart and how they relate to real-world Historical European Martial Arts. For everyone who didn't yet have the chance to play Hellish Quart, we'll explain how the game works and talk about the nearest plans.