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Hellish Quart News

Father Żera Teaser Video

[previewyoutube][/previewyoutube]

Father Żera, formerly known as Pan Michal Dobrzanski. Years of hiding in the old church and battling his fears using wine took a heavy toll on his sanity.

A new character for Hellish Quart, Father Żera, will be available to play soon. He fights with a longsword, which requires hundreds of animations for two stances (left foot forward and right foot forward) multiplied by 3 sword positions - low, middle and high.

Development Update

[previewyoutube][/previewyoutube]

This is a short update to inform what we are doing right now.

In short:

- Father Zera, the new character is coming soon
- We are making NPC's and more characters for the story mode and experimenting with adventure gameplay mechanics
- First story will be about Jacek
- The short story by Jacek Komuda happening in the universe of Hellish Quart is ready and translated -will be released along the first single player story

Thank you for your patience! :)
Jakub

Hellish Quart's Jacek is getting a TV series! (trailer)

Great news! Jacek Komuda, our writer for Hellish Quart is making a live action TV series. The show is set in the same fictional universe as the game and novels and Hellish Quart's Jacek Dydyński is the main hero of the show! The characters of the show are of course based on real historical people.

[previewyoutube][/previewyoutube]


Currently, in this stage of Early Access, Hellish Quart is focusing on creating new characters and polishing the combat mechanics, but we are also working on motion capture for the first story episode - which is also written Jacek Komuda, so we hope it will fit right in, as a part of this fantastic universe.

Update 2021.07.26.0 - Customization

Hellish Quart pre-alpha v. 2021.07.26.0

[previewyoutube][/previewyoutube]

NEW:
- Added Customization menu (WIP)
- Added Jacek customization (WIP)
- Added Isabella customization (WIP)
- Level select: random Button
- Added an option to unlock cursor during fights (in Options\Gameplay)
- Some new History Buff cards
- Choice of sharp or wooden weapons in whole Fight section
- Added Mouse button rebinding
- Deformable snow in Snowy Hut level

TWEAK:
- Level camera postprocessing adjustment pass
- "Empty" level is now "Brick Floor" level (still relatively empty for low PC resources consumption)
- Wooden weapon sparring moved from Fight to Training section
- When you press F3 during fight, Stamina Bar now stays visible until you exit the game or press F3 again (temporary feature)
- Loading process refactor to lower memory demands
- minor optimization pass (normalized max texture resolutions) to lower memory demand to be under 4 GB RAM
- What's New panel now shows all history of updates

FIX:
- fixed: Bug where some History Buff cards wouldn't render text

Known issues:
- Blood decals still have shape of original clothes, ignoring customization
- When hit in the head or chopped off head original hat falls off, ignoring the customization
- Sharp weapons drop instead of wooden on defeat with wooden weapons


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Hello,

this update adds foundations for customization. We are adding the code base now, and then we'll keep systematically creating new character skins in future updates. Currently just Isabella and Jacek have customization options, but soon everyone will have a lot of skins to choose from.

New Character - Kalkstein (schiavona)

New character is in the game. Kalkstein fights with a schiavona - a heavy basket hilt sword. Due to the weight of his weapon, he relies on flawless exectution of his fencing technique and raw power of the blade, rather than on speed, or quick reactions.

[previewyoutube][/previewyoutube]


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Release notes, Hellish Quart pre-alpha v. 2021.06.23.0

NEW:
- New character - Kalkstein

FIX:
- Laszlo: Fixed bug where thrust attacks could bash through rapier guard (only actual bashing attacks to upper section of rapier should cause rapier block to give in)
- Laszlo: fixed some typing bugs in Move List
- Gedeon: fixed some typing bugs in Move List

TWEAK:
- Gedeon: more explosive step attack animation
- Gedeon: corrected blade trajectory in Long Guard Thrust attack
- Isabella: Tires a bit less quickly and regenerates way more quickly

Known issues
- Kalkstein: pushing the blade doesn't work correctly yet
- Kalkstein: Long Guard attacks are still not all in
- Kalsktein: Generally fresh, not balanced yet etc.
- Kalkstein: Uses saber AI for now, dedicated AI is coming soon