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Hellish Quart News

Update 2021.04.25.0 (small)

Hellish Quart pre-alpha v. 2021.04.25.0

FIX:
- Fixed bug when Marie couldn't assume Long Guard (rapier up) pose after she was grabbed
- Fixed some typing mistakes in History Buff cards
- Fixed bug where History Buff cards did not randomize properly

(seeing History Buff fixes requires going through all old versions, so the list resets)

TWEAK:
- Barabasz is 2% faster
- Barabasz: some attacks are 5% faster
- Isabella: Upwards attacks deal 10% less damage
- Isabella: Downwards attacks deal 10% more damage
- Isabella: some attacks are 4% slower
- Laszlo: Wrist Hinge combo second attack is 10% slower
- Laszlo: Go Around attack is changed a bit

KNOWN ISSUES:
- one or two of History Buff cards may not display correctly

Update v. 2021.04.24.0 - Chinese, History Buff mode

Hellish Quart pre-alpha v. 2021.04.24.0


NEW:
- Chinese localization (Automatic translation, so there are errors for sure - final version of the translation will be done after completing the game)
- "History Buff" mode
- new music track in Meadow arena
- new character model (not playable yet)
- option to choose opponent's weapon sharpness in "vs. AI" battle

TWEAK:

- survival mode now shows the score in big font and notifies of new record
- survival mode difficulty curve is now easier - we start with opponents with almost blunt weapons and gradually move to razor sharp weapons

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I still need a few more days to make the first "mini quest" world. Since almost one third of Hellish Quart Players are from China, it was important to implement a localization system in the game, before it starts to be text heavy. Translation to more languages will follow.

Check out what we are working on!

We started to work on the Story mode.

While we are recording the "big" cutscenes, we want to present the core Story mode gameplay loop mechanics. A few of those small adventure mini-worlds will be available before we complete the main, cinematic story.

[previewyoutube][/previewyoutube]

Those are, in essence, point and click adventures that lead to series of duels. An express-RPG instances. Each of those mini worlds are like pen-and-paper RPG short one-off sessions - with multiple possible outcomes and a potential reward for the player at the end. Each character will have one or more of those quests to complete.

The main story will also use this format of gamplay - but all the written text will be replaced by proper, voiced over 3d cutscenes.

Also - clothes customization! We are constructing systems to easily change clothes (and faces) on characters. It will be some time, until we obtain and 3d scan enough clothing, so you have plenty to choose from.

[previewyoutube][/previewyoutube]

Please keep and eye on the next update!
Cheers!

Update: Special Move Lists

Hellish Quart pre-alpha v. 2021.03.30.0

NEW:
- Special Move Lists for all characters (in Pause Menu)
- Practice vs. Player mode (infinite, wooden weapons)

TWEAK:
- Jacek, Barabasz, Laszlo: Long Guard attacks have longer startup phase, when they can't be cancelled
- Laszlo: longer cooldown when trying to spam Push Down Blade animation

FIX:
- Arenas Gallows, Meadow, Steppe, Dungeon, Snowy Hut: arena limits no longer physically block swords
- Laszlo: blood decals no longer show in No Blood mode

Update 2021.03.26.0 (small)

Hellish Quart pre-alpha v. 2021.03.26.0

FIX:
- Gedeon: fixed bug where guarding animations sometimes altered attack animations
- Barabasz: fixed bug where guarding animations sometimes altered attack animations