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Hellish Quart News

Update - New Swap Sides Options

[p]Hellish Quart pre-alpha v.2025.11.25.0[/p][p][/p][p][/p][p][/p][p]FIX:[/p][p]- The fight won't start until Sava's Start animation finishes
- Fixed a few bugs in the Main Menu
- Zera: fixed the (RFF) Right + Y attack[/p][p][/p][p]NEW:[/p][p]- You can now reverse the Camera angle during a fight with the Share button (formerly known as Select) or F8 key, effectively swapping sides. It is turned off in the Story Mode and Arcade Mode, due to custom UI in those modes.
- 2 player mode allows you to choose if you want to automatically swap sides every fight, every round, never, or at will with a button[/p][p][/p][p][/p]

Update 2025.11.22.0

[p]Hellish Quart pre-alpha v.2025.11.22.0[/p][p][/p][p]FIX:[/p][p]- Isabella: fixed a bug with the missing Back Edge hit detector[/p][p]- All characters: adjustment of sword colliders[/p][p]- Sava: If you press attack during a start animation with dropping the knife, the knife will "teleport" back to Sava's hand (the animation will be canceled and the fight will proceed)[/p][p]- Repositioned some Thrust Edge Hit colliders for better block detection[/p][p]TWEAK:[/p][p]- Arcade Mode: A bit easier AI in the first 3 tiers[/p][p]- Sava: faster Retract Leg attack[/p]

Update 2025.11.21.1

[p]Hellish Quart pre-alpha v.2025.11.21.1[/p][p][/p][p]TWEAK:[/p][p]- More precise Hit detection: edge hit colliders are now very thin and divided to front edge and back edge[/p][p]- More precise Hit detection: back edge collider turns on when back edge attack animations play[/p][p]OPTIMIZATION:[/p][p]- Cleanup of all animations in the game to optimize memory usage, and therefore faster loading[/p][p]- Cleanup of all terrain assets in the game to optimize memory usage, and therefore faster loading[/p][p]- History Cards mode: Characters now load during viewing the history card instead of the loading screen[/p][p]FIX:[/p][p]- Isabella: fixed a bug that made her blade collider shorter on cut hit, like if it was a thrust kill[/p][p]- Sava: fixed a broken Guard animation[/p][p]- Character Select menu: fixed two of HEMA pictures not loading[/p][p]- Story Mode Tutorial: fixed Jacek's too long return to block reaction time[/p][p]NEW:[/p][p]- History Cards: there is a special card showing also if you lose[/p][p][/p][p]Having technical problems after an update?
Visit our Technical Help Page.[/p]

Update 2025.11.18.1 - more loading optimizations

[p]Hellish Quart pre-alpha v.2025.11.18.1[/p][p][/p][p]OPTIMIZATION:[/p][p]- Deep cleaning of animation trees; pruning leftover references from code: faster loading and less memory used[/p][p]- Deep cleaning of levels: further loading times and memory optimization[/p][p]- Character Selection menu: consolidation of scripts for faster loading[/p][p]- Sorting out what loads when to spread loading times across various menus[/p][p][/p][p]Having technical issues after an update?[/p][p]Try our Technical Help page.[/p]

Update - Faster Loading

[p]Hellish Quart pre-alpha v.2025.11.17.1[/p][p][/p][p]OPTIMIZATION:[/p][p]- Heavy UI graphics now load from disk in realtime, which makes loading shorter[/p][p]- Some UI elements are now packed into atlases, saving memory and loading times [/p][p]- Textures now stream to save video memory on low-end hardware [/p][p]- Options are now integrated into the Main Menu level, which makes accessing them instant [/p][p]- General cleanup: got rid of references to characters on levels and scripts to avoid loading them into memory unless needed for an upcoming duel (except Story Mode - work in progress)[/p][p]FIX:[/p][p]- Marie, Marta: fixed an IK flinch when killing someone with a thrust in HEMA mode[/p][p]- Isabella: corrected trajectory of side combo animations[/p][p]- fixed some textures and sprites which size was not a power of 4 (the compression was broken)[/p][p]- fixed some jerky camera movement blends[/p][p]- fixed many minor issues[/p][p]TWEAK:[/p][p]- Jacek: his attack power no longer is modified by Stamina[/p][p]- Jacek: sword edge detector moved forward a bit to prevent detecting blade hits with the back edge[/p][p]- Connor: a bit better Idle to walk blending[/p][p]- Kalkstein: a bit more muscle power for better sword trajectories[/p][p][/p][p]Having technical problems after an update?[/p][p]Visit our Technical Help page[/p]