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Hellish Quart News

Update 2022.11.30.0 (New fencer: Samuel)

Hellish Quart pre-alpha v. 2022.11.30.0

We decided to divide the upcoming Arcade mode update into two parts. We need a bit more time to make a great boss fight, so we are releasing a new playable character right now, and the arcade mode will come soon after. The boss fight will require AI refactoring, hence the increased amount of work is still needed. I hope the other fighters will benefit from that too!

Enjoy! :)

NEW:
- New character: Samuel
- New Arena: Wooden Castle

FIX:
- Various small fixes

What to expect in next updates

In short - we are working on a boss update.

This will include a new character (playable, but in a non-boss form for now) with a whole new animation set, a specific AI for the boss, a boss arena, and - since we now will have the main villain - a classic arcade mode. The arcade mode of course is not replacing the main cinematic story but is just an additional mode, that you can play through with every character. The arcade mode will also give a bit of a backstory for each fencer - for now just with text, which will be replaced by art or cinematics in the future.

I can't really say when the update will be finished, but it's going well, so hopefully very soon.

Since the previous update we also 3D scanned and prepared a lot of new historical clothes models for constructing the upcoming new characters. Amongst them: Scottish and Carpathian Highlanders, Ottoman Galley Comito, Tatar Raider, Danzig longsword master, French smallsword fencer, and a whole bunch of Nobleones... I mean, nobles! Those will come in the next updates, after this one. We also have prepared clothes for NPCs and bystanders for populating cutscenes and the arenas during combat. We are slowly reaching the "critical mass" of characters in the game for starting to compose animatics for the main Story mode.

Thank you for your patience and continuous support :)

Update 2022.10.17.0

This is not yet the "big" update with the new character, the boss fight, and the arcade mode, still working on it! For now just small tweaks and a new Arena.


Hellish Quart pre-alpha v. 2022.10.17.0

TWEAK:
- Physics system tweaks for better collisions
- Different physics collision calculation system
- Increased velocity calculation iterations after a blade bounce

FIX:
- Increased maximum sword physics velocity to prevent sword damping
- Tweaks to collision detection system to prevent blades from getting stuck for split second due to "unsolvable" scenarios

NEW:
- checked the Windows Mixed Reality headset support checkbox on Steam Store (tested on HP Reverb G2 and RTX3080ti)
- new Arena: Village Huts

Known issues:
- VR: colorful borders may be visible in WMR headsets on some graphics cards (for example visible on RTX2070 but not visible on RTX3080, looks like a driver error and not something I could fix in the game)
- Regression: Audio of killing strikes sometimes gets cut off

Update 2022.09.28.0 (Vsync)

NEW:
- Vsync options (changing Vsync requires restarting the game!)

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Tip for anyone who has a "monster" monitor (for example 4K, 360Hz), but medium grade graphics card (for example GF 2060):

Set the Graphics options like this:

Update 2022.09.23.0 (Small fixes)

Hellish Quart pre-alpha v. 2022.09.23.0

FIX:
- a few small fixes for the Right of Way mechanics
- fixed bug where dropped objects (heads, swords...) would slide on the ground
- Fixed Father Zera playing regular death animations in ROW mode instead of ROW win / lose animations