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Hellish Quart News

Update 2022.08.16.0

Hellish Quart pre-alpha v. 2022.08.16.0

FIX:
- Marta: fixed some wrong attack animation transitions in very close distance
- Jacek: fixed a bug where Jacek would do a step forward after Fwd + X Attack animation finishes playing
- Alexander: Blade Away guard should now work

TWEAK:
- Every character's Hit Reaction stun (from sword) lasts 1s (may change), but can be cancelled at any moment by Dodge Back (tap 2x Backwards Button). The Dodge animation will not trigger if the character is Limping, but the Stun will still be cancelled.
- Tweaked Close Attack (punch) Hit Reactions stun time across all characters
- Further tweaks of the sword collision system

Update 2022.08.14.0

Hellish Quart pre-alpha v. 2022.08.14.0

NEW:
- Marta: has new X and Long Guard + X combos (that should also fix the attacks spamming)
- Marta: a quick cut attack (Down, Fwd, X)

FIX:
- Marta: fixed some Long Guard attack triggering
- fixed bug where you were able to train with sharp weapons in FPP
- Barabasz: adjusted feet colliders to prevent feet from dragging on the ground
- Marta: Close Attack (punch, kick) is now triggered properly at a very close distance
- Marta: Fixed Long Guard: Y, X attack not inflicting damage if the first attack in the combo was blocked
- Fixed regression: a cut in the weak part of the blade now forces through the opponent's guard and inflicts reduced damage if scores a hit

TWEAK:
- Marie: a bit less inertia on the sword
- Marie: a different High Guard + X attack animation (a very quick cut)

Update 2022.08.12.0

Hellish Quart pre-alpha v. 2022.08.12.0

TWEAK:
- Water Mill Arena: Optimizations
- FPP camera: FOV tweaks
- Weapon inertia tweaks in all characters
- Marta: tweaked the blade strong part vs weak part ratio
- Physics collisions system tweaks
- Marie: a bit more stable tip control in Long Guard
- Marta: low thrust attacks now aim for the Opponent's Hips
- Empty Arena: lowered the fog fx opacity


FIX:
- Marta: Fixed wrong sword tip collider size (was too big)
- Marta, Marie: if the Opponent is not facing us, the tip aiming is stronger in Long Guard (aims at the heart)
- Marta, Marie: if we are not facing the opponent, tip aiming is weaker or completely off in Long Guard
- Fechtschule Arena: fixed a lighting artifact

Update 2022.08.07 (fixes)

Hellish Quart pre-alpha v. 2022.08.07

FIX:
- Marta: added legs mesh underneath the dress
- Marta: dress material is now two-sided
- Added triple check before "Head Off!" animation to prevent occasional bug, where the head gets chopped off, despite the grab was defended

Update 2022.07.29 (fixes)

Hellish Quart pre-alpha v. 2022.07.29

FIX:
- FPP mode is now sharp weapons only, until camera systems are sorted out to not show insides of the head meshes in No Blood modes
- Alexander: Fixed a bug with wrong camera looking direction during the FPP Grab Finisher
- Fixed bug where the round score did not reset if you quit to Menu during a fight

NEW:
- Training Mode: Static opponent option is now added with 99 rounds (optionally can be controlled by player 2)
- Marta: HEMA gear Character Selection picture

NOTES: There is no head shadow in FPP mode yet, will be fixed later on :)