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Hellish Quart News

Update 2022.01.03.0

Hellish Quart pre-alpha v. 2022.01.03.0

FIX:
- Marie: Fixed minor bugs in AI
- Gedeon: Fixed minor bugs in AI
- Kalksten: fixed bug where you could push away the opponent's weapon with a thrust
- Manor arena: minor memory optimization

TWEAK:
- Minimal amount of damage for every weapon is now 11, even if you set the damage multiplier in Options to minimal values. This will cause a successful hit to always cause some damage.
- Survival and History Buff Mode: arenas will no longer repeat two times in a row
- changed music tracks in Watchtower arena

Known bugs: Jacek's AI can freeze after defending a grab (this bug will disappear after AI refactoring, which will be soon)

Next update plans: Migration to the newest engine version and switching to modern rendering pipeline (the game should look better and will allow adding graphical options like RTX, DLSS, FidelityFX, etc.).

Update Hellish Quart pre-alpha v. 2021.12.18.0 (Blade Binding)

[previewyoutube][/previewyoutube]

Hellish Quart pre-alpha v. 2021.12.18.0

NEW:
- All characters can now Bind Blades (keep contact with opponent's blade using Long Guard, if the opponent is also in Long Guard or makes a thrust attack, or has a thrust-oriented weapon). Precision of the Bind varies (best for nimble weapons, worse for tip-heavy weapons, worst for fencers under influence ;)). From now on Long Guard (aka Blade Bind) is the best stance for blocking thrusts, while the normal stance is mainly for blocking cuts (but it can still block thrusts, just not as well as Long Guard)

- All characters can now push away the opponent's blade, by making a cut attack into the opponent's blade, when he is in Long Guard
- Marie: many new attacks (mostly form Long Guard)
- New music track in Abandoned Church

TWEAK:
- Gedeon can now bash through the weak part (the top section) of all one-handed blades
- All characters: Long Guard idle animations now blend near-far depending on distance
- All characters: slight changes to AI to accommodate Blade Bind mechanics (temporary, AI will get a full refactor soon)
- Father Zera: a bit slower attacks

FIX:
- Fixed bug, where there was a delay in triggering Long Guard stance, if you pressed Long Guard while walking backward
- Fixed bug where not all music tracks were selected to play when randomized

Listen to Hellish Quart's music score!

We just released another portion of Hellish Quart's music score as a YouTube video!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

The music was composed for the game by Adam Skorupa from Music Imaginary and performed by talented musicians:

Jędrzej Sienkiewicz
Miłosz Sienkiewicz
Aleksander Grochocki
Bart Pałyga
Ewa Pitura
Magda Przychodzka

Have fun listening to our battle music :)

Update 2021.11.25.0 (Watchtower)

Hellish Quart pre-alpha v. 2021.11.25.0

NEW:
- Watchtower arena (experiment - some blade-stopping obstacles are on the arena)

WORK IN PROGRESS (just to test, will be finished in a couple of days):
- Long Guard has now Blade Bind functionality:
a) Holding Long Guard snaps your blade to the opponent's blade, if the opponent is also in Long Guard, or does a thrust attack
b) Holding Long Guard greatly improves defense against thrusts
c) If you attack, you break the Blade Bind
d) the default guard of thrust centric and semi-thrust centric weapons is considered to work like if they were in Long Guard (currently: Marie, Kalkstein); they can be bound by Blade Bind, even in default guard

- If your cutting attack hits the opponent's blade and your opponent is in Long Guard, your opponent will stagger for a split second

TWEAK:
- Marie: Aiming with the wrist is back on, but set to 50% and calculated during pre-ragdoll pass
- Jacek: Increased damage
- Barabasz: Increased damage
- Meadow arena: redone lighting
- Jacek, Barabasz: shorter cooldown time before the next attack is possible after being blocked
- Abandoned Church now has empty marks after looted paintings
- Father Zera doesn't wear a cross (will be a flask instead later on)

FIX:
- Laszlo: Fixed bug where Lunge attack was causing incorrect guards, dependent on which button you triggered the lunge with
- Laszlo: Fixed bug where in thrust attacks, the point of the saber was causing same damage as the edge "near-miss" cut; now point deals full dagame, and edge causes minimal damage


KNOWN ISSUES (with this update):
- Binding is not yet complete (it works only for Marie, and partially for Jacek and Laszlo)
- Binding doesn't have attacking mechanics yet (just blocking)

Update 2021.11.10.0 (Wooden Church)

Hellish Quart pre-alpha v. 2021.11.10.0

NEW:
- Wooden Church arena
- Level Selection Screen: Previous level selection is now saved for the session