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Update 2021.07.26.0 - Customization

Hellish Quart pre-alpha v. 2021.07.26.0

[previewyoutube][/previewyoutube]

NEW:
- Added Customization menu (WIP)
- Added Jacek customization (WIP)
- Added Isabella customization (WIP)
- Level select: random Button
- Added an option to unlock cursor during fights (in Options\Gameplay)
- Some new History Buff cards
- Choice of sharp or wooden weapons in whole Fight section
- Added Mouse button rebinding
- Deformable snow in Snowy Hut level

TWEAK:
- Level camera postprocessing adjustment pass
- "Empty" level is now "Brick Floor" level (still relatively empty for low PC resources consumption)
- Wooden weapon sparring moved from Fight to Training section
- When you press F3 during fight, Stamina Bar now stays visible until you exit the game or press F3 again (temporary feature)
- Loading process refactor to lower memory demands
- minor optimization pass (normalized max texture resolutions) to lower memory demand to be under 4 GB RAM
- What's New panel now shows all history of updates

FIX:
- fixed: Bug where some History Buff cards wouldn't render text

Known issues:
- Blood decals still have shape of original clothes, ignoring customization
- When hit in the head or chopped off head original hat falls off, ignoring the customization
- Sharp weapons drop instead of wooden on defeat with wooden weapons


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Hello,

this update adds foundations for customization. We are adding the code base now, and then we'll keep systematically creating new character skins in future updates. Currently just Isabella and Jacek have customization options, but soon everyone will have a lot of skins to choose from.

New Character - Kalkstein (schiavona)

New character is in the game. Kalkstein fights with a schiavona - a heavy basket hilt sword. Due to the weight of his weapon, he relies on flawless exectution of his fencing technique and raw power of the blade, rather than on speed, or quick reactions.

[previewyoutube][/previewyoutube]


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Release notes, Hellish Quart pre-alpha v. 2021.06.23.0

NEW:
- New character - Kalkstein

FIX:
- Laszlo: Fixed bug where thrust attacks could bash through rapier guard (only actual bashing attacks to upper section of rapier should cause rapier block to give in)
- Laszlo: fixed some typing bugs in Move List
- Gedeon: fixed some typing bugs in Move List

TWEAK:
- Gedeon: more explosive step attack animation
- Gedeon: corrected blade trajectory in Long Guard Thrust attack
- Isabella: Tires a bit less quickly and regenerates way more quickly

Known issues
- Kalkstein: pushing the blade doesn't work correctly yet
- Kalkstein: Long Guard attacks are still not all in
- Kalsktein: Generally fresh, not balanced yet etc.
- Kalkstein: Uses saber AI for now, dedicated AI is coming soon

Schiavona Animations and some details about the weapon (video)

[previewyoutube][/previewyoutube]

This time about the schiavona sword attack animations for new character of Hellish Quart. Long story short - we got the real sword to record proper animations and get the feeling of how it is to fight with it.

I am a bit surprised that on videos it looks "light", while in reality it feels very heavy. I did not speed it up in mocap animations either.

We also 3d-scanned another big batch of historical clothes for making various new characters - both fencers and story npcs.


Story mode and mini-quests:

We decided to delay them, because we changed the concept of the stories a bit. Instead of a series of loose, random quests, every character will now have his own adventure that leads to the big, main storyline. Also, every mini-quest is now written by Jacek Komuda, our writer/historian - this way the entire plot and all the characters' fates create one coherent universe.

Update 2021.05.20.0 (tweaks)

Hellish Quart pre-alpha v. 2021.05.20.0

TWEAK:
- Marie: adjusted weapon collider to better fit length of weapon model
- Marie: adjusted speed of some attacks (faster)
- Marie: 5% more accurate when aiming at the heart
- Laszlo: adjusted weapon collider to better fit length of weapon model
- Isabella: adjusted stamina cost of each attack to fit visible effort, especially combos (she gets tired way faster when chaining attacks)
- Gedeon: adjusted stamina cost of each attack to fit visible effort, especially combos (gets tired a bit faster)

Update 2021.05.19.0

Hellish Quart pre-alpha v. 2021.05.19.0

NEW:
- Marie: new special moves