Patch notes for update 1.02 - 03.01.2025
Bug fixes:
- Fixed bug that prevented overwriting existing saves when saving manually.
- Fixed playtime counter - it will now start to properly track time.
- Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear.
- Fixed unwanted map closing while editing custom marker description.
- Fixed dialogue loop after fight before Tundra dungeon.
- Fixed losing dungeon after last enemy dies due to poison.
- Fixed inability to cancel some side quests.
Added or adjusted content:
- Increased frequency of settlement refreshing content of market and tavern.
- Nerfed some weapon enchantments.
- Added failsafe that will teleport player onto the terrain after falling under it.
- Added missing SFX's to UI buttons.
- Adjusted amount of items, health and energy gained from pickups.
- Added popup with info for which region player walks into.
- Added info before fight about dungeon lenght and inability to return during it.
- Tweaked values of armor protection and armor penetration of equipment.
- Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping.
- Increased active quest limit.
- Increased sensivity of scroll in few panels.