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Glorious Companions News

Hotfix 1.02a - 03.01.2025

Fixed issue that prevented assigning units in the camp by dragging them.

Patch notes for update 1.02 - 03.01.2025

Bug fixes:
- Fixed bug that prevented overwriting existing saves when saving manually.
- Fixed playtime counter - it will now start to properly track time.
- Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear.
- Fixed unwanted map closing while editing custom marker description.
- Fixed dialogue loop after fight before Tundra dungeon.
- Fixed losing dungeon after last enemy dies due to poison.
- Fixed inability to cancel some side quests.

Added or adjusted content:
- Increased frequency of settlement refreshing content of market and tavern.
- Nerfed some weapon enchantments.
- Added failsafe that will teleport player onto the terrain after falling under it.
- Added missing SFX's to UI buttons.
- Adjusted amount of items, health and energy gained from pickups.
- Added popup with info for which region player walks into.
- Added info before fight about dungeon lenght and inability to return during it.
- Tweaked values of armor protection and armor penetration of equipment.
- Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping.
- Increased active quest limit.
- Increased sensivity of scroll in few panels.

Update Notes 23.12.2024

Fixed issues:
- improved performance and reduced FPS lag when exploring (some of it is still there - we are working now on fully removing it)
- Fixed company size achievement
- Interactive points will now be properly marked as used after battles

Other changes:
- Small balancing round for ranged weapons (firearms got buffed and throwing weapons got nerfed to better reflect their prices)
- Added sfx and message to the log when picking up healing pickups.
- Added possibility to downgrade unit stats to respec them
- Changed AI priorities - they should now use more balanced approach to fights instead of going fully ranged.
- Added passive for player captain that will reduce damage they take by 10% making them less vulnerable to first round death.
- Added tooltips to loot in screen after battle.
- Tweaked Deer and Doe spawn rates in enemy companies to make them more balanced instead of favouring one type over the other.
- Added version text in the bottom left part of the screen

Hot fix patch 22.12.2024

Fixed Issues:
- Broken quest progression after visiting Frostveil (please go to Frostveil again, it should show the dialogue and fix the progression from there)
- Missing "continue" button in dungeon
- Missing discard quest button - now if you want to discard quest you can use the red X on the quest entry on the left side of the screen.
- Villagers appearing after the quest should now either disappear properly or be at least dissmisable from company panel.

Know issues:
- Game will sometimes lag during exploration - ETA for fix is for monday 23.12
- Units cant be moved to reserves and from reserves after dungeon fight - ETA for fix is for monday 23.12

Hot fix 21.12.2024

Fixed issues:
- Fix for whole game sometimes crashing after certain fights

Changed how fast company log in lower left corner fades out. It will now be visible much longer.