Devlog: Cities and other estates
Hello there, fellow Companions!
This week we want to shed some light on the system behind cities and other estates in Glorious Companions.
There are a few different types of interactable objects on the world map, these include cities, outposts, resource gathering facilities and others. Cities start as just a City Center surrounded by fortified walls, along with some empty space inside to build various buildings as the time goes.

Each building serves a special function, for example Lords and merchants can trade in the Flea Market, wounded units can be healed in the Temple. Mercenary groups look for new recruits in Taverns. The types of recruits that are available in a specific Tavern depend on the other buildings built in the town - Scarrling’s Den will bring wanderous Scarrlings looking for work and so on.
Then there are also buildings which allow your companions to learn special abilities if they’re left to train there for a few days. Each skill type has its own school, i.e. aspiring magicians will learn new spells in Roth Academies.
Outposts are similar to cities but they have less space for buildings and a more limited selection of them. Although there are some constructions that can be built solely in the outposts too.

At the beginning of your adventure there’ll be estates around you at various stages of development. So for example if you want to recruit some Avengers into your party straight from the get go, even if you had the money you’d have to first find a city that has the Ancient Palace built in it. You can always try to wait it out, maybe some other Lord will build it in his town soon enough?
Or better yet - you may decide to besiege the city and after you take it over build whatever you want. That is if you have enough resources and gold for the construction.
This week we want to shed some light on the system behind cities and other estates in Glorious Companions.
There are a few different types of interactable objects on the world map, these include cities, outposts, resource gathering facilities and others. Cities start as just a City Center surrounded by fortified walls, along with some empty space inside to build various buildings as the time goes.

Each building serves a special function, for example Lords and merchants can trade in the Flea Market, wounded units can be healed in the Temple. Mercenary groups look for new recruits in Taverns. The types of recruits that are available in a specific Tavern depend on the other buildings built in the town - Scarrling’s Den will bring wanderous Scarrlings looking for work and so on.
Then there are also buildings which allow your companions to learn special abilities if they’re left to train there for a few days. Each skill type has its own school, i.e. aspiring magicians will learn new spells in Roth Academies.
Outposts are similar to cities but they have less space for buildings and a more limited selection of them. Although there are some constructions that can be built solely in the outposts too.

At the beginning of your adventure there’ll be estates around you at various stages of development. So for example if you want to recruit some Avengers into your party straight from the get go, even if you had the money you’d have to first find a city that has the Ancient Palace built in it. You can always try to wait it out, maybe some other Lord will build it in his town soon enough?
Or better yet - you may decide to besiege the city and after you take it over build whatever you want. That is if you have enough resources and gold for the construction.