Devlog: Remaking characters and development progress
Hello there, fellow Companions!
We are remaking all the character models from the ground up and we’d like to share with you the first unit that went under the chisel - Trapper from the race of Valrenay.
Here’s a before / after comparison, whatch’ya think?

The downside is that the process of redoing both races will take time and we’ll have to wait even longer to start making the armor assets but the upside is that all the units will have the same, consistent style and will be ready for customization and further development.

We’ve spent some time compiling a list of all the animations that each character will need, not including the animations for using special abilities or casting spells which will depend on the unit’s skill tree. It’ll total around 25 animations per character if we group up some similar types of melee weapons together as a starter which is still a pretty significant amount to make.

We’ve also planned out the geopolitical system in detail but we’ll talk about it on a later date since it’s a pretty big topic on its own. For the time being let’s just say that we’ve already started working on the procedural generation of the world map for each playthrough and more news will come in the upcoming weeks.
That’s it for this week, remember to add Glorious Companions to your Steam wishlist and tell your friends to do so too! ːsteamhappyː
We are remaking all the character models from the ground up and we’d like to share with you the first unit that went under the chisel - Trapper from the race of Valrenay.
Here’s a before / after comparison, whatch’ya think?

The downside is that the process of redoing both races will take time and we’ll have to wait even longer to start making the armor assets but the upside is that all the units will have the same, consistent style and will be ready for customization and further development.

We’ve spent some time compiling a list of all the animations that each character will need, not including the animations for using special abilities or casting spells which will depend on the unit’s skill tree. It’ll total around 25 animations per character if we group up some similar types of melee weapons together as a starter which is still a pretty significant amount to make.

We’ve also planned out the geopolitical system in detail but we’ll talk about it on a later date since it’s a pretty big topic on its own. For the time being let’s just say that we’ve already started working on the procedural generation of the world map for each playthrough and more news will come in the upcoming weeks.
That’s it for this week, remember to add Glorious Companions to your Steam wishlist and tell your friends to do so too! ːsteamhappyː