New Gameplay Trailer and Development Update
Greeting, Companions!
Today we have released a new gameplay trailer for Glorious Companions ːsteamhappyː

https://www.youtube.com/watch?v=Y_dvHOrAVSs
Let us know your thoughts on it in the comments!
Moreover we've had some long discussions and in the end decided to postpone the Early Access release a bit further down the road. We know that many of you waited for the upcoming release but we don't want to disappoint you as we can make the first impression only once. Saying that, we really appreciate the positive reactions and feedback we receive from the community here on Steam and we want to deliver a great game!
There are some features and (more so) content that we really feel like we need to include in the EA release, to name a few: visual representation of armors which requires a lot of parts designed for each unit archetype separately, special abilities and spells, and improvements to the battles such as fog of war.

However, as to not leave you empty handed we'll be hosting some closed alpha tests for the game, we'll let you know how to get into them in the next devlog. You can also join our Discord server to not miss them: https://discord.gg/732xV6N
As always we'll really appreciate sharing the word about our project and / or the new gameplay trailer. Thanks for staying with us and we hope you understand our decision!
Today we have released a new gameplay trailer for Glorious Companions ːsteamhappyː

https://www.youtube.com/watch?v=Y_dvHOrAVSs
Let us know your thoughts on it in the comments!
Moreover we've had some long discussions and in the end decided to postpone the Early Access release a bit further down the road. We know that many of you waited for the upcoming release but we don't want to disappoint you as we can make the first impression only once. Saying that, we really appreciate the positive reactions and feedback we receive from the community here on Steam and we want to deliver a great game!
There are some features and (more so) content that we really feel like we need to include in the EA release, to name a few: visual representation of armors which requires a lot of parts designed for each unit archetype separately, special abilities and spells, and improvements to the battles such as fog of war.

However, as to not leave you empty handed we'll be hosting some closed alpha tests for the game, we'll let you know how to get into them in the next devlog. You can also join our Discord server to not miss them: https://discord.gg/732xV6N
As always we'll really appreciate sharing the word about our project and / or the new gameplay trailer. Thanks for staying with us and we hope you understand our decision!