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Glorious Companions News

Patch notes 1.04 - 17.01.2025

Fixes:
- Misc UI fixes
- Fixed appearance of buttons in unit stats panel
- Fixed battle not triggering after failed test in IO
- Fixed dungeon quests rewards
- Fixed broken enemy company with only dead units
- Fixed battle related achievements
- Fixed EA clock item position in hand

Added content and improvements:
- Added posibility to exit dungeon mid-run to world map where player can save map or decide to abandon current dungeon run (keeping already gained exp/loot) to prepare better and try again
- Improved visibility of tiles on tundra battle maps
- First batch of enemy and player units balancing
- Improved failsafe teleporter for when character drops under the map
- Changed possible combinations for item enchanting
- Added unit stats tooltip in camp panel

Patch 1.03 - 10.01.2025

Fixes:
- Fixed game lag when exploring
- Fixed two broken cities in volcanic biome
- Fixed dialogue in Valrenay campaing ending too quickly
- Fixed issue with main quest not progressing after obtaining item from fight
- Fixed first second of outro cutscenes overlaying multiple scenes

Improvements and changes:
- Improved worldmap loading times by about 25% (depending on pc configuration)
- Reduced RAM usage by about 20%
- AI is now less focused on killing captain and will now target other more profitable targets (near death unit for example)

Added content:
- Added info panel for unit that is being currently deployed.
- Added posibility to select units in unit panel by using keyboard arrows or clicking on portraits
- Latest items obtained are now displayed as first in company stash
- Added filters for item types in flea market
- Added sorting option in flea market
- Added tooltips for enchanting and crafting

Hot fix 1.02c - 06.01.2025

Fixed issue with quest not updating correctly after some fights.

Hotfix patch 1.02b - 04.01.2025

Fixed issue with items/recruits generation in cities under some circumstances.

Hotfix 1.02a - 03.01.2025

Fixed issue that prevented assigning units in the camp by dragging them.