Hello there, fellow Companions!

This time we want to share with you some informations about the company leader’s skills. However, we should start with explaining the basic attributes that each character in
Glorious Companions possesses and is defined by. Let’s cover them one by one.
[STR] Strength - it’s used to calculate your companion’s melee attack accuracy. On top of that most weapons have at least some STR damage modifier, and while when fighting with a sabre the amount of Strength your companion has won’t make that much of an impact on the resulting damage, having more STR will significantly increase your damage output with weapons such as axes, maces and polearms. The only weapon types that don’t take STR into consideration are firearms and crossbows. Strength is also used to calculate companion’s chance to Parry an attack (which can be only done in melee combat).
[AGI] Agility - used to determine the accuracy of ranged attacks, as well as your companion’s ability to dodge incoming strikes and projectiles.
[DEF] Defense - reduces the amount of damage your companion receives and is also used to calculate the probability of blocking an incoming strike with a shield.
[MND] Mind - it’s crucial for both casting powerful spells / special abilities and surviving arcane attacks or curses.
[SPD] Speed - a permanent attribute which can not be leveled up, each unit archetype starts with a given amount of speed and it’ll stay that way forever (unless the companion breaks their ankle or something). It determines how many AP points it costs to move a given distance. It’s also used to calculate the travel speed of the whole company on the world map.
[HP] Health - this one is pretty obvious, don’t let it get down to zero or your character will die.
[AP] Action Points - a crucial attribute, the more AP your companion has, the more it can do on the battlefield. First off in each turn you can only use up to half of unit’s Action Points for movement. Then each possible action has its own AP cost assigned, be it swapping weapon sets or rotating (positioning in very important in GC). Also each weapon has a different cost for attacking (and some also have an additional cost for reloading), for example a dagger uses only 4 AP per attack, while a heavy halberd will require 8 Action Points.
[RES] Resource - each race in Glorious Companions has its own resource along with a unique mechanic paired up with it. In short it allows units to use the special abilities they have learned.
That sums it up pretty well, we didn’t want to go with too many base attributes as to make each one count - so the players don’t just keep leveling up only a single stat.
Next we have the Leader Skills, and as the name suggests, only the company’s leader has those. Let’s cover them one by one as we did with the attributes.
Leadership - increases the maximum party capacity, the more you level it up the bigger your company can get.
Trading - increases your bartering ability, you’ll receive fairer prices when buying items from the merchants of Navaroth and you’ll be able to make a bigger profit when selling.
Tactics - increases the range of your deployment zone at the beginning of a battle.
Intelligence - when leveling up this skill the tooltips will start giving you more and more info on enemy parties in the world map and on enemy troops on the battlefield.
First Aid - increases the chances of your companions not permanently dying after receiving a fatal wound.
Spoil - increases the amount and/or quality of loot your receive after a won battle.
Wayfaring - impacts your company’s travelling speed on the world map.
Construction - decreases the amount of time it takes to construct new buildings in the settlements you own, as well as the time it takes to properly fortificate your camps (more on that in future devlogs).
Surgery - increases the rate at which your companions regenerate their health passively on the world map.
That’d be it for this week’s update, thanks for staying with us! Which Leader Skill will you be “maxing out” at the beginning of your journey?
As always remember to
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