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Glorious Companions News

New Glorious Companions logo

Hello Companions!



This week we've only got a short news update for you. As you can see in the image above we have a brand new logo for the game and we're gonna update all the promo materials in the nearest time. Let us know if you like it and what came to your mind when you've looked at it at first.

Other than that we already have the quest system working and it should be easy now to add new types of quest objectives and rewards, and generate proper quests for the player at various stages of his gameplay.



Currently we're laying down the fundations for the politics system as well as world generation process. Wish us good luck with that!

That's all for this week, thanks for staying with us and don't forget to comment what you think of the new logo! ːcozybethesdaː

As always add Glorious Companions to your Steam wishlist and convince your friends to do so too! ːcozyroeː

Devlog: Remaking characters and development progress

Hello there, fellow Companions!

We are remaking all the character models from the ground up and we’d like to share with you the first unit that went under the chisel - Trapper from the race of Valrenay.

Here’s a before / after comparison, whatch’ya think?



The downside is that the process of redoing both races will take time and we’ll have to wait even longer to start making the armor assets but the upside is that all the units will have the same, consistent style and will be ready for customization and further development.



We’ve spent some time compiling a list of all the animations that each character will need, not including the animations for using special abilities or casting spells which will depend on the unit’s skill tree. It’ll total around 25 animations per character if we group up some similar types of melee weapons together as a starter which is still a pretty significant amount to make.



We’ve also planned out the geopolitical system in detail but we’ll talk about it on a later date since it’s a pretty big topic on its own. For the time being let’s just say that we’ve already started working on the procedural generation of the world map for each playthrough and more news will come in the upcoming weeks.

That’s it for this week, remember to add Glorious Companions to your Steam wishlist and tell your friends to do so too! ːsteamhappyː

Devlog: Grave Consequences

Hello there, fellow Companions!

This week we’d like to talk a bit about the health system in Glorious Companions and the approach we took in making sure our players stay wary of the threats on the battlefield without the frustration that a fluky permadeath can cause.

In Glorious Companions characters whose health drops below 0 HP faint and are unable to continue the battle. After the end of the battle, you will be able to perform first aid on the fallen companions (thus healing them by a small amount). However, if in spite of that the final blow causes them to drop further below 25%+ of their max health (the exact percentage depends on the unit’s Agility) a couple of things happen.



First, we roll whether or not that character makes it. Units with a higher Defense stat have a lower chance to die, although the probability is rather slim anyhow. If the unit doesn’t die it suffers from an injury which are grouped into two categories:
  • Lesser wounds: injuries which will take a long time to heal themselves, to get rid of them quicker you should seek aid from a skilled healer.
  • Permanent wounds: injuries that won’t go away and will remain with the character until their last day.


There’s a very small chance that the unit will get away scot-free without suffering any injuries, which is quite a feat in itself and something that other companions will surely be talking about for days! Each injury as well as other critical actions on the battlefield will adorn the unit’s achievements card and you’ll be able to boast about and share your companions success with everyone.



Now, getting back to the death situation. We want to make death a real threat, otherwise players can easily get too jaded as each battle seems less and less exciting and meaningful. On the other hand, an unlucky death that eliminates your key companion for many becomes a quick trigger to uninstall the game as they can’t be bothered to continue playing.

Thankfully, the world of Navaroth holds many secrets and you might come across certain characters on your path who could help you out even in the direst of scenarios. It can be risky and time consuming, but you’ll have a chance to make things right.

That’s it from us for the week. Stay tuned for future devlogs and make sure to tell your friends about the game!

Devlog: Cities and other estates

Hello there, fellow Companions!

This week we want to shed some light on the system behind cities and other estates in Glorious Companions.

There are a few different types of interactable objects on the world map, these include cities, outposts, resource gathering facilities and others. Cities start as just a City Center surrounded by fortified walls, along with some empty space inside to build various buildings as the time goes.



Each building serves a special function, for example Lords and merchants can trade in the Flea Market, wounded units can be healed in the Temple. Mercenary groups look for new recruits in Taverns. The types of recruits that are available in a specific Tavern depend on the other buildings built in the town - Scarrling’s Den will bring wanderous Scarrlings looking for work and so on.

Then there are also buildings which allow your companions to learn special abilities if they’re left to train there for a few days. Each skill type has its own school, i.e. aspiring magicians will learn new spells in Roth Academies.

Outposts are similar to cities but they have less space for buildings and a more limited selection of them. Although there are some constructions that can be built solely in the outposts too.



At the beginning of your adventure there’ll be estates around you at various stages of development. So for example if you want to recruit some Avengers into your party straight from the get go, even if you had the money you’d have to first find a city that has the Ancient Palace built in it. You can always try to wait it out, maybe some other Lord will build it in his town soon enough?

Or better yet - you may decide to besiege the city and after you take it over build whatever you want. That is if you have enough resources and gold for the construction.