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Glorious Companions News

Sign up for the Closed Alpha Tests of Glorious Companions!



Greeting, Companions!

We’ve just opened a sign up form on our website for Closed Alpha participation. You can also sign up for the newsletter if you only want to get a notification on the release. There will be a few waves of the closed access invitations, starting with the smallest one which will be probably around 20 people.

Head over here to sign up: gloriouscompanions.com



We’ll be sending the game out to randomly selected people that signed up for the closed access. Companions with access to the Closed Alpha will have their own secret channel on our Discord server and will be able to post on our secret forum here on Steam.

We hope to gather insightful feedback about the gameplay, mechanics and the user experience in Glorious Companions. We’ll also gladly welcome any suggestions for future features and other ideas.

GC Discord server: https://discord.gg/732xV6N

We’ll appreciate if you spread the word about our Closed Alpha sign ups for Glorious Companions. And get ready to dive into the world of Navaroth!

New Gameplay Trailer and Development Update

Greeting, Companions!

Today we have released a new gameplay trailer for Glorious Companions ːsteamhappyː



https://www.youtube.com/watch?v=Y_dvHOrAVSs
Let us know your thoughts on it in the comments!

Moreover we've had some long discussions and in the end decided to postpone the Early Access release a bit further down the road. We know that many of you waited for the upcoming release but we don't want to disappoint you as we can make the first impression only once. Saying that, we really appreciate the positive reactions and feedback we receive from the community here on Steam and we want to deliver a great game!

There are some features and (more so) content that we really feel like we need to include in the EA release, to name a few: visual representation of armors which requires a lot of parts designed for each unit archetype separately, special abilities and spells, and improvements to the battles such as fog of war.



However, as to not leave you empty handed we'll be hosting some closed alpha tests for the game, we'll let you know how to get into them in the next devlog. You can also join our Discord server to not miss them: https://discord.gg/732xV6N

As always we'll really appreciate sharing the word about our project and / or the new gameplay trailer. Thanks for staying with us and we hope you understand our decision!

Official Discord Server and New Screenshots

Hello there Companions,

Today our Steam store page has received a bit of a lifting. Be sure to check out all the new screenshots as there’s a couple of new interesting things to be found.









We’ve also created a Discord server for our community as we’re getting closer and closer to the EA launch, which should happen this month, in April. Be sure to join the server if you want to chat and mark your calendars!

Official Glorious Companions Community server on Discord

We’ve reached out with preview access to some youtubers that we thought would like Glorious Companions and we’ll see if anyone picks it up. If you know any good content creators that would be interested in GC, let us know in the comments!

Here’s our email address for press inquiries: contact [at] gloriouscompanions.com

First Official Gameplay Video (10 minutes) with a Developer Commentary

Hello there Companions,



https://www.youtube.com/watch?v=rbywG3Qx5tc
Today we have something special to show you - the first official gameplay video from Glorious Companions, and it's whole 10 minutes of unedited gameplay with a developer commentary on top!

Let us know your thoughts and please share it, we'll greatly appreciate it ːsteamhappyː

Devlog: Company Leader Skills Unit Attributes

Hello there, fellow Companions!



This time we want to share with you some informations about the company leader’s skills. However, we should start with explaining the basic attributes that each character in Glorious Companions possesses and is defined by. Let’s cover them one by one.



[STR] Strength - it’s used to calculate your companion’s melee attack accuracy. On top of that most weapons have at least some STR damage modifier, and while when fighting with a sabre the amount of Strength your companion has won’t make that much of an impact on the resulting damage, having more STR will significantly increase your damage output with weapons such as axes, maces and polearms. The only weapon types that don’t take STR into consideration are firearms and crossbows. Strength is also used to calculate companion’s chance to Parry an attack (which can be only done in melee combat).

[AGI] Agility - used to determine the accuracy of ranged attacks, as well as your companion’s ability to dodge incoming strikes and projectiles.

[DEF] Defense - reduces the amount of damage your companion receives and is also used to calculate the probability of blocking an incoming strike with a shield.

[MND] Mind - it’s crucial for both casting powerful spells / special abilities and surviving arcane attacks or curses.

[SPD] Speed - a permanent attribute which can not be leveled up, each unit archetype starts with a given amount of speed and it’ll stay that way forever (unless the companion breaks their ankle or something). It determines how many AP points it costs to move a given distance. It’s also used to calculate the travel speed of the whole company on the world map.

[HP] Health - this one is pretty obvious, don’t let it get down to zero or your character will die.

[AP] Action Points - a crucial attribute, the more AP your companion has, the more it can do on the battlefield. First off in each turn you can only use up to half of unit’s Action Points for movement. Then each possible action has its own AP cost assigned, be it swapping weapon sets or rotating (positioning in very important in GC). Also each weapon has a different cost for attacking (and some also have an additional cost for reloading), for example a dagger uses only 4 AP per attack, while a heavy halberd will require 8 Action Points.

[RES] Resource - each race in Glorious Companions has its own resource along with a unique mechanic paired up with it. In short it allows units to use the special abilities they have learned.

That sums it up pretty well, we didn’t want to go with too many base attributes as to make each one count - so the players don’t just keep leveling up only a single stat.

Next we have the Leader Skills, and as the name suggests, only the company’s leader has those. Let’s cover them one by one as we did with the attributes.



Leadership - increases the maximum party capacity, the more you level it up the bigger your company can get.

Trading - increases your bartering ability, you’ll receive fairer prices when buying items from the merchants of Navaroth and you’ll be able to make a bigger profit when selling.

Tactics - increases the range of your deployment zone at the beginning of a battle.

Intelligence - when leveling up this skill the tooltips will start giving you more and more info on enemy parties in the world map and on enemy troops on the battlefield.

First Aid - increases the chances of your companions not permanently dying after receiving a fatal wound.

Spoil - increases the amount and/or quality of loot your receive after a won battle.

Wayfaring - impacts your company’s travelling speed on the world map.

Construction - decreases the amount of time it takes to construct new buildings in the settlements you own, as well as the time it takes to properly fortificate your camps (more on that in future devlogs).

Surgery - increases the rate at which your companions regenerate their health passively on the world map.

That’d be it for this week’s update, thanks for staying with us! Which Leader Skill will you be “maxing out” at the beginning of your journey?

As always remember to add Glorious Companions to your Steam wishlist and share the game with your friends!