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  3. Polishing the buttons

Polishing the buttons

The latest patch has number of UI tweaks and tuning, mostly around consistent buttons and icons and removing placeholder art. There's still quite a bit of placeholder elements, but a large number have been replaced.

A few long standing bugs have been finally fixed, one where player attributes would disappear in status screens for some players, another where you might continue moving after combat completes. Both have been around for a while so I'm glad to finally figured out and fixed them.

I've also changed how game speed works - it now affects only movement and combat charging not animation speed. This makes it a bit slower at the fastest settings in combat, but looks much smoother overall. Let me know what you think!

There's a fair bit of work under the hood to support some upcoming features, hopefully that work gets released soon!


Version 0.7.2 changes:
  • Combat and adventure speed affect movement and action timing not animation
  • Fix bug where stats and attributes are not visible on player status screen
  • Fix issue where movement could happen after combat if moving while combat started
  • Variety of UI cleanup, removed many placeholder UI elements