Combat Refresh!
Version 0.3.17 looks small but packs a big punch!
The first thing you'll notice with this patch is the speed of combat. Speed now affects reaction time a bit less, making it less important an attribute. Previously it was a bit over powering.
Secondly, the way magic damage is calculated has changed. Magic damage is heavily influenced by the attribute level (usually INT, but sometimes other attributes or a mix). This should help scale better with level. This change also makes it easier for me to tune magic damage and keep spells consistent.
As always I look forward to your feedback on these changes!
The first thing you'll notice with this patch is the speed of combat. Speed now affects reaction time a bit less, making it less important an attribute. Previously it was a bit over powering.
Secondly, the way magic damage is calculated has changed. Magic damage is heavily influenced by the attribute level (usually INT, but sometimes other attributes or a mix). This should help scale better with level. This change also makes it easier for me to tune magic damage and keep spells consistent.
As always I look forward to your feedback on these changes!
- Adjust how SPD affect reaction time
- Adjust how magic damage is calculated
- Remove extra light from some dungeons