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Heroes of a Broken Land 2 News

Enter the Light!

Version 0.3.16 brings a host of new Light based monsters and a new Light Cave dungeon.



This is the last push of new monster types to the game, meaning the 0.3.x series of updates is nearly finished. We now have 48 distinct monsters and a variety of new dungeon types.

There will probably be one more 0.3.x series update where I re-balance melee vs magic damage, mostly by changing how attributes affect magic damage. After than I'll pivot to world economics and quests.



  • Light cave added
  • Crystal Golem added
  • Holy Ghost added
  • Light Pillar added
  • Light Elemental and Gleam added
  • Avatar of Light added
  • Adjust Elemental dungeon level requirements

Return of the Fae

Version 0.3.15 is now out!



This change fills out the set of Air monsters - including a returning creatures from Heroes of a Broken Land 1 - the Fae! However these Fae have turned feral, so beware!

We're now very close to rounding out the monsters for the game - only the Light monsters are left!

It will take a little bit longer as there are currently no Light based monsters in the game so I'll have to add quite a few to get the proper variation.



  • Fix issue where Research skill could break combat
  • Fix status icons not matching on player stats dialog
  • Added Fae, Fae Swarm, Fae Hive and Fae Queen, Living Storm
  • Added Air Cave location

Dwarves of the Earth

Version 0.3.14 brings a new dungeon type and a new set of monsters!



Getting closer and closer to adding the majority of foes you'll encounter. This update adds earth caves and some new monsters, as well as some minor fixes. There's still Light and Air monsters to round out before the 0.3.x series of updates is completed, but I'm happy with the progress so far and the momentum I've been able to maintain in 2022.

  • Earth cave added with new creatures of the Earth!
  • Dwarf
  • Dwarven Warrior
  • Dwarven Berserker
  • Dwarven Lord
  • Poison Cloud creature
  • Elemental dungeons now have visible active/inactive states
  • Fix crystal cave ceiling spike trap height
  • Fix cases where traps and clutter would overlap
  • Fix where dying from a status effect would still allow skill selection


Version 0.3.13 patch notes

Version 0.3.13 brings a new autosave feature and a bunch of fixes:
  • Dungeon autosave at customizable rate
  • Quick save games now show up load save game list properly
  • Fix skill upgrades from affecting prep time (except when they should)
  • Adjust Water Cave monster levels
  • Make Light Beam a Magic skill
  • Tweak Elemental Storm duration

Enter the Void

Version 0.3.12 is out!



This update brings a new dungeon type - the Corrupted Void Crystal caves! Filled with creatures of the Void, this crystal dungeon has been corrupted by dark Void energy.

Plus some fixes related to traps and status effects have been fixed.

The 0.3.x series of patches will continue to bring new monsters and dungeon variations.



  • Void Crystal dungeon
  • Voidlings (3 variations)
  • Void Matron
  • Void Elemental
  • Void Tear
  • Fix freeze when starting battle after triggering a trap
  • Fix hang when dying from status effect in battle