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Heroes of a Broken Land 2 News

Crystal caves

This update is short but sweet: one bug fix and one new dungeon type: Crystal caves.



The 0.3.x versions were meant to focus on adding monsters - hence the recent water and fire caves - however as I was thinking about dark and light monsters I realized that a simple re-skinning of stone dungeons or rock caves wasn't going to cut it.

I always planned on adding a crystal themed dungeon as it's a core setting for the series, I hadn't really planned on doing this in the 0.3.x time frame but I was getting a bit bored of adding monster after monster.

To see these new caves you'll need to start a new game unfortunately, and they're only currently part of the final dungeon. Expect that to change as time goes on - this dungeon style will be the basis for light an dark themed dungeons as well as the main quest dungeons.

Winter wonderland

Version 0.3.10 is now out.



Finally found my pace again and I hope to keep these updates coming regularly again.

This update adds a new cave filled with some new and old icy monsters! I'll be continuing to add more themed dungeons and monsters for the next few updates, at least 2 more are planned (no prizes for guessing they'll be elemental themed) and possibly one or two more before the monster rosters are better filled out.

  • Ice Cave added
  • Added Frost Giant
  • Added Frozen Corpse
  • Added Ice Golem
  • Added Unstable Ice Elemental
  • Improved world and event distribution, improve variety
  • Adjust cave item placement to reduce intersection


Caves of Fire

Version 0.3.9 is now live!

A new dungeon is now available - the Fire Cave. Filled with fire based monsters this cave will appear later in the game.



Monster status have also been basically completely re-balanced, so if you are finding the game too hard or too easy let me know!

I expect to spend most of the 0.3.x releases on rounding out the set of monsters, so you can expect a few more element based dungeons. Once I have a comprehensive set of monsters I'll move on to world content (quests and such) in 0.4.x.

  • Always show Dungeon level in dialogs
  • Fix issues related to damage resistance
  • Monster stats re-balance
  • Fire Cave added
  • Added Flaming Wolf
  • Added Flaming Skeleton
  • Added Fire Giant
  • Added Unstable Flame



Version 0.3.6 Released!

Version 0.3.6 is now out!

This doesn't add much content, but does address a few outstanding bugs and usability issues. Enjoy!

Expect the next update to be focused mostly on tuning monster stats and possibly some new content.

  • Keyboard customization
  • Fix large numbers of saves would break save game selection
  • Prevent falling through floors
  • Equipment screen stats sorting updates and reflects current character

Version 0.3.5 - Undead Crypts and Goblin Caves

Version 0.3.5 took a while to come together but it's finally out!

  • Spiders! Giant, Ghost, Brood and Brood Queens
  • Undead Crypts and Goblin Caves

While the list of change might not seem so long, there was a lot of stuff behind the scenes that will enable future content. Spiders can now be found in dungeons with 4 variations added. Monsters can now perform an action on death which will open up a number of new possibilities for encounters. Only a few monsters currently do this, but expect more in the future!

Also the game now finally is starting to have enough monsters that I can enable themed dungeons - which was always the plan. So now in new worlds you'll find undead crypts and goblin caves. Many of the caves and dungeons are still generic and will have a mix of monsters, but eventually they will become themed as more monster types get added to the game.

I'm hoping to get back to providing more regular updates to the game. There are a few outstanding bugs and quality of life features I've been putting off and hope to address some in the next patch.