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Heroes of a Broken Land 2 News

New year new patch!

Ringing in the new year with a fresh update!

Version 0.5.11 finishes off some over world features, finally replacing some placeholder art on the world. Fixing some world gen visual glitches, as well as the usual smattering of bug fixes. Thank you everyone who has reported issues!

This patch is also the last (planned) in the 0.5.x series as I'll switch over to rounding out dungeons, focusing on fixing up content and adding some variety to dungeon exploration.

I'm hoping that 2024 is also the year I can wrap up development and leave early access. There's still a lot to do but this update adds the finishing touches on the world generation, and finally I'll move on to finishing up dungeon generation. So the end is in sight, and if all goes well this year there's a chance the game will be finished this year, wish me luck!

Version 0.5.11 includes:
  • Fix custom difficulty settings not getting applied properly
  • Updated some world art, now caves/dungeons show their active state better
  • Fix unearthed crypt reward from being claimable multiple times
  • Fix ranger camp quest
  • River crossings should now generated correctly

More quick fixes

Another patch with some quick fixes, this time fixing some issues with bridges not working correctly sometimes.

Thanks to everyone reporting issues!

Version 0.5.10.3 changes:
  • Fix bridges not building in some cases
  • Fix issue when multiple bridges were on the same location

Just some quick fixes!

Version 0.5.10.2 updates:
  • Fix potential crash when using portals
  • Fix broken Spiders world event

Fix key bindings

Quick fix for keyboard bindings not working in dungeons.

That wasn't so difficult

Version 0.5.10 is now released.

The main addition is customizable difficult settings, so you can make the game as easy or hard as you like! Some additional world customization options have also been added. There are still a few world fixes and improvements to make before closing off 0.5.x updates. If all goes well I'll hopefully wrap up world changes by the end of the year and move on to 0.6.x and dungeon content.

  • Custom difficult settings
  • World generation options for location frequency
  • Adjust how Inns affect recruits