1. Heroes of a Broken Land 2
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Heroes of a Broken Land 2 News

Improved spelunking

This update fixes the lack of decorations in caves, you should now find them filled with the usual objects and decorations as other dungeons.

Most of the other work in this version is internal - multi-party support is approaching completion, but one large task remains before it's ready for release. It's taken longer than anticipated, which means it's been a while since players have seen much visible updates.

So in the meantime I'll be spending some time on more player facing updates over the next few weeks, nothing too major, but likely some balance tweaks and starting the finish off the UI (mostly missing icons to start).

Changes:
  • Fix caves not having enough decoration
  • Fix mini map switches on multi floor dungeons

Just some minor fixes

Version 0.6.7.4 has a few minor fixes, with the multi-party work continuing but not read for release.

  • Fix issue where portraits are not appearing
  • Minor tweak to party creation screen
  • Fix issue where multiple parties could not be selected if on same tile
  • Cauldron freeze fix

Just some minor fixes

Not much to say but added a potential crash fix.

Version 0.6.7.2
  • Fix potential crash when building dungeons

Step by step...

Version 0.6.7 doesn't have any big fixes or features, most of the work recently has been behind the scenes getting multi-party dungeons working (it's getting there!). However, there are enough fixes it seems worthwhile pushing a release. Especially the "can't move after using a cauldron" bug that's took me a bit too long to track down. Thanks to everyone who report it!

  • Fix possible hang moving after using cauldron
  • Fix tool tips too bright/clear
  • Floor changes on dungeon minimap are faster
  • Secret doors in Crystal caves added
  • New entrance and stairs for dungeons

Minor art update

Version 0.6.6 is minor update that adds some custom cave and crystal dungeon art for stairs and entrances. There are also some minor optimizations and one possible fix for some broken movement bugs.

A number of people have reported freezing up after using cauldrons, I've been unable to reproduce this issue but have added some additional logging that might help track down the issue. If you do encounter this bug - or any other - please do file a bug report with a recent save game if possible.