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Heroes of a Broken Land 2 News

Multi-floor Dungeons!

Version 0.6.5 has just dropped!

This release has a few minor fixes, but the major change is the addition of multi-floor dungeons.

Now don't expect to see every dungeon now span multiple floors, these dungeons are fairly rare currently and I expect they'll stay that way. They do lay the groundwork for having some multi-party dungeons.

Some of the art is still placeholder assets, but expect that to be resolved in the next few updates.

  • Multi-floor dungeons added
  • Fix some minimap icon issues
  • Fix tool tip wrapping


New caves to explore!

There may not be a lot of changes listed in the notes, but version 0.6.3 brings a mostly whole new set of cave art. Enjoy!

Version 0.6.3 changes
  • Update Cave art
  • Add sound to special dungeon tiles (puddles, metal grates, wooded floors)
  • Fix interactions while minimap is displayed in dungeons

Watch out for traps!

Version 0.6.2 just dropped with a bunch of new trap types to watch out for, as well as a bunch of fixes. Thanks you to every one who has reported bugs - each report makes the game better!

The 0.6.x series will continue on filling out the dungeon crawling content, which as you know is pretty important in a game like this!

Changes:
  • Lots of new traps
  • Fix bug where selecting a portrait while leveling up could break
  • Fix some typos
  • Add missing monster hover info
  • Fix issue with Tombstones
  • Fix issue where resurrected characters still had active battle effects
  • The dead shouldn't cast spells

More stuff for your dungeons!

The updated adds some new interactive objects to dungeons - healing cauldrons and more. Plus some new decorative pieces to help liven things up.

Expect more of the same in the upcoming updates.

Version 0.6.1
  • Healing Cauldrons added to dungeons
  • Anvil of Power added to some dungeons
  • Added a few more dungeon decorations
  • Tweaked a number of dungeon objects

Creepy Crypts!

The first update in the 0.6.x series of updates is out!

This adds a new Crypt specific dungeon decor plus some new interactive objects.

As I work on the 0.6.x series I'll be adding more and more custom dungeon styles and adding more objects, both background and interactive. At first they'll come in broad strokes and then a few patches to tweak and tune the styles. This should help make each dungeon just a bit more unique and less repetitive.

Unfortunately existing games won't see the new decor on generated worlds, you'll have to start a new game.

List of changes:
  • Creepy Crypts!
  • Fix family crypt event
  • Fix computations with very large attributes