Evospace 0.20 indev
Under the Hood of a New Era

This update lays the groundwork for a new era in Evospace. We're reworking fundamental mechanics—from energy and research to map generation and recipes. This is not a full release yet, but the first step in a larger series of changes, so your feedback is especially valuable.
[h2]⚙️ Energy Revolution[/h2]
High Voltage: Wiring now has tiers, and conductivity is affected by resistance.
New transformers and HV buffers allow flexible and efficient energy networks.
Machines now consume and produce energy directly, without specifying it in recipes—simplifying setup and enabling more realistic balance.

[h2]⚙️ New Blocks & Reworked Machines[/h2]
Steam engine, high-voltage buffers, new wire types — new levels of technology await.
Visual updates for classic machines including the Assembler, Constructor, and Stirling Engine.

[h2]⚙️ Research & Recipe Chains[/h2]
Circuit progression and research systems have been overhauled: research no longer requires circuits, but they now provide a significant speed bonus.
Research costs increase exponentially, and the tech tree has been deepened.
Productivity support added: some recipes now have a base productivity bonus, laying the foundation for future efficiency systems.

[h2]⚙️ World Generation & Resources[/h2]
Map and deep resource deposits have been reworked: deposits are now part of the world structure, not discovered via scanner.
Quarries and drilling rigs updated, including optional resource depletion mechanics.
Hard metal has been replaced with a new composite tier, offering a fresh take on late-game progression.

[h2]⚙️ For Modders[/h2]
The Modding API has been expanded — blocks, items, recipes, and much more are now configured entirely in Lua, making customization easier and more powerful than ever.
The localization system has been migrated to JSON and Crowdin, allowing seamless mod localization without requiring .pak files.
Mod support now includes map generation and UI extensions.
[h2]⚙️ About the indev Branch[/h2]
The indev branch is already available to play — you're welcome to explore the new systems and help shape their final form.
Please note: several features are still being refined. Expect upcoming fixes and improvements, especially for:
- Drone logistics
- High-voltage power networks
- Neutronium-era technologies
[h2]⚙️ And much more[/h2]
- Steam engine
- Transformers
- Wire tiers
- High Voltage Battery Buffer
- High Voltage
- Wire resistance
- Recipes overhaul
- Researches overhaul
- Map overhaul
- Ores overhaul
- Deep deposits overhaul
- Drilling rig overhaul
- Hard metal replaced with Composite tier
- Circuits progression overhaul
- Network graph update
- Modding API
- Grass
- Assembler
- Constructor
- Stirling Engne
- High Voltage accessors
- Modding Interface update
- Mapgen modding
- Energy input and output slots have been removed from recipes, now energy is consumed and produced directly by machines.
- Added support for productivity boost
- a percentage increase in crafting output.
- Added a base productivity of 50% for the metallic parts recipe.
- Rebalanced the blast furnace recipes.
- Added a heat input for the oven.
- Rebalanced fuel values.
- Removed the requirement for circuits in research, now circuits provide a significant speed multiplier, and the cost of research increases exponentially at higher levels.
- Refined the requirements for research.
- The resource conductor system has been reworked to support energy production directly by machines, and the calculation of load and production should now be more accurate.
- The settings menu has been reworked, and the settings themselves are now Lua*scripted objects, available for mod creation.
- Improved the localization system, migrating to a JSON*based system integrated with UE5 for easier localization implementation, including mod localization without pak files.
- Reworked quarries and deep ore deposits, now deposits are not generated by a scanner but are tied to the map, and there is also an option for resource depletion.
Update 0.20 is more than just a version bump. It’s a paradigm shift. Stay tuned for further development and be sure to share your impressions!
If you want to report a bug, suggest a game change, or ask a question – join us on Discord
