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  3. Update #17

Update #17



The wires have been redone, now they form power grids, they do not have a dependence on the FPS bandwidth, they allow you to view the statistics of energy production and consumption through their UI, and when you close the game, they don’t lose the energy contained in them as before.

Switches and logic switches now set the direction of the electricity flow.

Logic


Reworked logical wires that also now form networks. Now you can connect logic wires in 3 dimensions.

Added advanced logic to compare numbers.

A sensor has been added that allows you to export the number of items contained in a chest or the battery charge.

New production


A new Freezer block has been added. It is used to freeze air, as well as to cool hot ingots, such as tungsten and hardmetal (and neutron)

Added chain of oxygen production from frozen air.



Added Hard Metal production chain.

World generation changes


Ore deposits have been completely removed.
Added some simple map generator templates.

Other changes


The multi-tool robotic arm now collects the blocks dug by it. The exit for objects is below

Direct and return heat exchangers are added. They can be used to transport or remove heat.

A lot of work has been done to improve the performance of the game on large bases.

The method of scaling recipes has been redone, now accelerated recipes do not give out servings more often, but have large servings.

Fixed a bug that caused the game to crash when trying to load a map saved with an error (for example, due to a sudden power failure to the PC)

Minor changes


  • Added decorative blocks
  • Added sounds for some skipped blocks
  • Added jetpack interface
  • Fixed bug with walk sounds
  • Added visual difference in multitool levels
  • Changed hints displayed when hovering over an item
  • Improved logic chip interface
  • Added animation of the disappearance of objects lying in the world
  • Changed the mechanics of the stack of items in the world, items stack by type and update
    stack lifetime while stacking
  • The mechanism for adapting the eye to light is off. Lighting adjusted accordingly
  • Added flat variation for monitors
  • Added double and triple stackers
  • Added disassembler
  • Changed the way to select a recipe in the assembler
  • Added pneumatic input model


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