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Evospace 0.19.0

[h2] Dynamic research tree and search [/h2]


[h2]Lumen rendering[/h2]



Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes, enhancing realism. It provides natural light and reflections across diverse environments without the need for traditional baking processes, significantly improving visual fidelity and immersion.

[h2]Block network v3[/h2]
The Block Network v3 represents an advanced iteration of interconnected systems, facilitating a network of networks characterized by highly efficient switch toggling. This architecture allows for seamless integration and communication between different network nodes, ensuring optimal performance

[h2]Save / auto save overhaul[/h2]

The save system has undergone a comprehensive overhaul, introducing a new user interface that enhances interaction and usability. With improved, predictable behavior, the system now offers more reliability.

[h2]Decorative blocks[/h2]
I have added multiple decorative blocks and working on possibility do add more with mods.

[h2]New filter/constructor interface[/h2]






0.19 is available in the indev branch. It is still in development but already stable enough to take a look.

[h2]Decorative blocks[/h2]


I am adding non-cubic decorative blocks, and there will be more in the future. All such blocks can be painted with the Paint Tool

[h2]Better rotation[/h2]


Now, rotating with R + Shift / Alt is much more predictable, and there is a visual hint for such rotation. Press Shift or Alt to see it. Also, rotation during construction with the right mouse button held down now works more predictably

[h2]Solar panels[/h2]


Power output from solar panels has significantly increased, but now it depends on their angle relative to the sun. Large panels can rotate when kinetic energy is supplied to them.

[h2]Tools inventory[/h2]


Tools are now always in a separate inventory, from which they cannot be removed, but they can be placed on the quick access panel. Shift + right click provides tool settings, for example, you can disable the digging of certain types of blocks or adjust the digging speed. There are no longer levels of Multitool, but there is research that increases its working speed.

[h2]Resource drain and Parts factory[/h2]


In versions 0.19-0.20, I plan to focus more on finite resources and balance, as blueprints will make it much easier to copy production. General components have been added, for which it makes sense to build a factory, like a gearbox. Also, recursive crafting of solar elements is a fair price, as energy production directly depends on the number of solar elements used and the space they occupy

[h2]Moddable tutorial [/h2]


I have added a beautiful and expandable solution for creating in-game tutorials/detailed tooltips. Based on this, the main mechanics of the game will be explained, and in the future, this tutorial will guide you through all the main stages of developing your base on the way to completing the game. Note that all existing tooltips are already based on a mod, and mods are already available for creation.

Much much more content are in development, i will release it in future update to not overload this one.
Trains, blueprints, mining drill rework, covers and new game mode are coming in 0.19.1 0.19.2 ...

[h2]And more[/h2]
  • Instanced pipe rendering
  • Spline block rendering
  • Block network switch
  • Emissive material for Cherenkov
  • Setting widget update
  • New save/load widget
  • Example mod with nonstop furnaces
  • Compact generator tiers
  • Basic mod loading procedure
  • Settings redesign
  • Industrial boiler heat input fix
  • Electrolyzer model scale fix
  • Auto graphics setting fix
  • Gui scale fix
  • Hungarian localization fix
  • Spanish localization fix
  • Localization archive automatic update
  • Autosave do not changing last save date
  • Do not rotate autosave for autosave
  • Separator model fix
  • Save as/load/save with one widget
  • Paint material save/load
  • Conveyor combined inventory rollback
  • Flying item from conveyor fix
  • New logger
  • Log rotation
  • stderr redirection
  • Block update collision bug fix
  • Door animation fix
  • Steampack tiers
  • Resource network update from switch fix
  • Resource graph scale fix
  • Local portal API
  • Network storage description fix
  • Window experimental glass material
  • Glass material quality switch
  • Paintable window frame
  • Paintable door
  • Painted block color save/load bug fix
  • Lod fixes
  • Constructor animation fix
  • Graphics setting close button
  • Select item widget for constructor
  • Build in line rotation fix
  • Switch with logic controller fix
  • Total raw cost calculation
  • Grass surface recipe
  • Cheaper conveyors
  • Empty sector add block crash fix
  • Stairs vertex color fix
  • Logic circuit status visualization
  • New item: gearbox
  • New item: solar cell
  • Experimental machines recipe changes
  • Building blocks: 3 ramps, 2 beams
  • Dead tree lod switch fix
  • Fps setting after lost focus fix
  • Power in description fix
  • Fermenter in aluminum tier
  • Combined research progress bar
  • Superfuel balance
  • Dirt and clay recipes
  • Battery UI percent
  • Game object name global refactoring
  • Script subscription to events
  • Battery item with recursive craft
  • Major resource network bug fix for systems with split storage and switches
  • Higher price in copper and steel, lower in tier metals
  • New achivements


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