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Evospace 0.19 beta 2

Please note that many features in this selection are still in development, although many of them are already available for look in indev branch

[h2]Blueprints[/h2]


I am working on blueprints; the main functionality is already complete, and now I am working on the UI as well as ways to share blueprints. Plans include creating local storage, the ability to share using a base64 code string, and publishing blueprints to the Steam Workshop cloud



[h2]Resource drain and Parts factory[/h2]


In versions 0.19-0.20, I plan to focus more on finite resources and balance, as blueprints will make it much easier to copy production. General components have been added, for which it makes sense to build a factory, like a gearbox. Also, recursive crafting of solar elements is a fair price, as energy production directly depends on the number of solar elements used and the space they occupy

[h2]Decorative blocks[/h2]


I am adding non-cubic decorative blocks, and there will be more in the future. All such blocks can be painted with the Paint Tool

[h2]Better rotation[/h2]


Now, rotating with R + Shift / Alt is much more predictable, and there is a visual hint for such rotation. Press Shift or Alt to see it. Also, rotation during construction with the right mouse button held down now works more predictably

[h2]Solar panels[/h2]


Power output from solar panels has significantly increased, but now it depends on their angle relative to the sun. Large panels can rotate when kinetic energy is supplied to them.

[h2]Tools inventory[/h2]


Tools are now always in a separate inventory, from which they cannot be removed, but they can be placed on the quick access panel. Shift + right click provides tool settings, for example, you can disable the digging of certain types of blocks or adjust the digging speed. There are no longer levels of Multitool, but there is research that increases its working speed.

[h2]Moddable tutorial [/h2]


I have added a beautiful and expandable solution for creating in-game tutorials/detailed tooltips. Based on this, the main mechanics of the game will be explained, and in the future, this tutorial will guide you through all the main stages of developing your base on the way to completing the game. Note that all existing tooltips are already based on a mod, and mods are already available for creation.

Also, the first third-party mod has already appeared in the Steam Workshop!

[h2]Color lights[/h2]


And much more!

If you want to report a bug, suggest a game change, or ask a question -- join us on Discord