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Evospace News

Update #15



Recipe Levels


Recipes now have their own levels. The level affects the execution of the recipe by the machine. If the level of the recipe is higher than the level of the machine, the speed of execution is significantly reduced. If the recipe level is higher than the machine level by 2, then the machine will gradually break down when executed. A broken machine can be fixed at the moment by simple reinstallation, a repair tool will appear very soon.

High capacity batteries


A new energy storage unit has appeared, however they have a small drain, due to the fact that they need to be heated. In the cooled state they can store energy, but can not give and receive it.

Getting titanium


There was a way to get titanium from ore, and, accordingly, all titanium machines.

Single block chemical and electrolyzer


The old way of building columns from electrolyzers no longer works. Enough to install one unit.

Buffer Chest


Can be used to transfer items between machines. You can line up to create simple and slow ways to move items.

Decorative blocks


Also significantly increased the yield of recipes that create decorative blocks.

Digging Robot Arm


There was the setting of the range of work, as well as the steel version of the hand, which digs forward and does not rotate.

Other
  • Fixed bug with continuous sound of digging.
  • Changed the animation of the furnace with a busy output
  • Items drop out when changing recipes in hand crafters
  • Added industrial furnace
  • Heat exchanger added
  • Added induction coils
  • Fixed saving the current recipe in some machines
  • Pneumatic tubes added.
  • Added button for switching side icons
  • Conveyor item flicker bug
  • New material: granite
  • Radiator tiers visual fix
  • Recipe balance edits
  • No more magnesium
  • New salt recipe
  • Stone separating
  • Granite separating

Update #14

Flexible Recipes


No more "0.04 to 0.1" recipes.
Flexible recipe indicates by animated recipe arrow. Flexible recipes gives output by portions.
Machines no longer lose fractional items due to rounding.

Logistics


Configurable junctions. You can make splitters, crossroads. In the future filter modules will be add to make sorters by conveyor junction.

Screwdriver restrictions


Fuel Rebalance


Reduced fuel value of sawdust. Made the necessary changes to create new machines. Improving fuel efficiency will be done in a similar way with materials, i.e. each stage of the recycling will give some kind of bonus.

Added prototype of fuel pellets. In the future, fuel numbers will change as the stages of its processing appear.

Other
  • Shift + click fixed for modules
  • Shift + click fixed for assembler
  • Shift + click fixed for mixer
  • Shift + click fixed for electrylyzer
  • Localization fixes
  • Mouse sensitivity option
  • Speed Modules became Overload Modules
  • New Speed Module
  • Levels of modules
  • More machine levels

Update #13

Breakage & Modules


              

Added support for machine modules and breakdowns. Machines no longer have a speed bonus for material. Instead, the material gives different durability. The level of the machine also does not affect the speed, but gives a different number of slots for the modules.

Machines break down when performing recipes. After the final breakdown, the speed drops to 50%, and the modules cease to operate. To fix it, you need to replace the broken part in the block interface.

Ore Deposite


There were deposits of ore. The speed of extraction from them is much lower, but they allow to place automated extraction and processing in this place.

Player crafter order grouping & canceling


Other


  • fixed bug with indicator and drossel
  • indicator has readings per minute
  • player interface improvements
  • redesigned map generation templates for future support for custom templates
  • replaced some automatic recipes
  • reduced the number of small deposits
  • increased number of large deposits
  • added air compressor for automation of auto-hammer
  • fixed bug with dryer
  • fixed liquid tank bug
  • stacker animation is added
  • assembler animation fix


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Update #12

Quests & Tutorial


Added quest chains leading through the very beginning of the game and explaining the basics.

Different pipes

Pipes from different metals do not connects

GUI improvements

Item collecting notification. Play mode icons, movement mode icons.


Separated game modes.

When creating a world, you can now choose creative mode or survival. For old worlds, you can fix the save to change the mode of the game. The desired field is called "CreativeAllowed". Saving can be found in
%userprofile%\AppData\Local\Evospace\Saved\SaveGames\

Other
  • Fixed some graphics settings saving
  • Attaching of a Fence to blocks is fixed
  • Valve rotation is fixed
  • Infinite birds spawn is fixed
  • Diptero drop fixed
  • Huge props generation variety improvement

Update #11

Automated farming

Added various blocks designed for automated collection of bamboo. Now you can build a completely independent setup that produces bamboo sticks, sawdust, coal dust or coke.

Automated digging

New blocks also allow automated mining of ore or stone. What other uses can you think of for them?

Gas Turbine

An advanced device for quickly converting flammable liquids into energy. Unlike a steam turbine, it does not consume fuel when the output of the unit is full. May use oxygen for even more efficient energy production.

Liquid tank

Large storage for liquids. Has input on top. Output is at the bottom.

Other
  • Block Placer
  • Item Picker
  • Solar panels
  • Steam Achievements
  • Support for changing control keys
  • Optimization of localization tables for future localization support through the Steam Workshop


Fixes
  • Fixed saving the display mode of side icons
  • Fixed drop of turbine kinetics
  • Fixed interaction of blast furnace with robo-arms
  • The possibility of remelting metal dust into metal blocks with a press has been fixed.
  • Some missing descriptions added.