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Update #17 fixes


(new features in # 18)

Good news! We have made very significant progress with update #18.
Part of the engine regarding the work with the map and blocks has been redone.
In this case, it will remain possible to open maps of old versions.

The main theme and cause of global changes in the new version is mod support. It will also add integration with Steam Workshop, scenario support and performance improvement on large bases.

Meanwhile, a fairly large number of changes have published for 0.17, here are some of them:

Fixes
  • bug with stacker fixed
  • error displaying recipes multiple item output
  • craft of the conveyor kunction line removed
  • display of the advanced conveyor junction in the database has been removed
  • fixed location in the database of electricity, kinetics and heat
  • rods replaced with parts
  • rings, bolts, impellers, springs removed
  • added recipes for growing plants on a farm
  • added steel blast furnace
  • added button and switch
  • increased number of quests
  • added copying of block settings, copying support is implemented for conveyor junction, logic circuits
  • added simplified reinforced cement recipe
  • modified wire recipe
  • modified electrolyzer recipe
  • added pneumatic input interface for working with roboarms
  • added conveyor junction interface for working with roboarms
  • added support for changing keys to display recipes
  • sprint feature added
  • signs added
  • many changes have been made to improve performance

Update 0.17.1

While work on 0.18 is in progress, the main change in which will be support for mods, a small update has been made for version 0.17.

Hand recipe for wire, reinforced concrete and electrolyzer is changed.

Reduced machines crafting time.

The game engine was updated, several bugs were fixed, and copying of block settings was also added.

To work with the settings, you need to point the crosshair to the block and press

Ctrl + C to copy settings to the clipboard
Ctrl + V to set the settings to the block

Join us at Discord

Update #17



The wires have been redone, now they form power grids, they do not have a dependence on the FPS bandwidth, they allow you to view the statistics of energy production and consumption through their UI, and when you close the game, they don’t lose the energy contained in them as before.

Switches and logic switches now set the direction of the electricity flow.

Logic


Reworked logical wires that also now form networks. Now you can connect logic wires in 3 dimensions.

Added advanced logic to compare numbers.

A sensor has been added that allows you to export the number of items contained in a chest or the battery charge.

New production


A new Freezer block has been added. It is used to freeze air, as well as to cool hot ingots, such as tungsten and hardmetal (and neutron)

Added chain of oxygen production from frozen air.



Added Hard Metal production chain.

World generation changes


Ore deposits have been completely removed.
Added some simple map generator templates.

Other changes


The multi-tool robotic arm now collects the blocks dug by it. The exit for objects is below

Direct and return heat exchangers are added. They can be used to transport or remove heat.

A lot of work has been done to improve the performance of the game on large bases.

The method of scaling recipes has been redone, now accelerated recipes do not give out servings more often, but have large servings.

Fixed a bug that caused the game to crash when trying to load a map saved with an error (for example, due to a sudden power failure to the PC)

Minor changes


  • Added decorative blocks
  • Added sounds for some skipped blocks
  • Added jetpack interface
  • Fixed bug with walk sounds
  • Added visual difference in multitool levels
  • Changed hints displayed when hovering over an item
  • Improved logic chip interface
  • Added animation of the disappearance of objects lying in the world
  • Changed the mechanics of the stack of items in the world, items stack by type and update
    stack lifetime while stacking
  • The mechanism for adapting the eye to light is off. Lighting adjusted accordingly
  • Added flat variation for monitors
  • Added double and triple stackers
  • Added disassembler
  • Changed the way to select a recipe in the assembler
  • Added pneumatic input model


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Beta summary 0.17-x

The 17th version brings 2 big changes to the engine and hard metal production branch.

Deep work was done on optimization: the method of executing recipes was completely redone (the speed of the machine does not increase the load on the PC), the wires are redesigned, which now creates separate electrical networks (there is no longer a dependence on FPS)

The development of version 17 is coming to an end. Below is a shortened list of changes.

0.17-4-ge2e2c078 in beta branch
  • no ore deposites
  • emerald
  • beryllium
  • uranium 235
  • map templates


0.17-10-g462b7255 in beta branch
  • metal beam decoration
  • metal corner decoration


0.17-12-gb55def73 in beta branch
  • arc furnace sound modulation
  • steam engine sound modulation
  • steampack sound
  • walking sounds bug


0.17-15-gbf032e26 in beta branch
  • jet pack wip
  • steam pack fuel gui
  • stack 5 module wip
  • item tool tip improvements
  • gui improvements


0.17-16-gaafa0a7d in beta branch
  • item in world despawn animation
  • item in world stack restrictions


0.17-17-g2cd4b1b8 in beta branch
  • remove item picker
  • tool arm auto pick items


0.17-20-g0012863c in beta branch
  • tool levels
  • heat exchangers


0.17-21-g04906723 in beta branch
  • flat monitors
  • monitor recipes


0.17-25-ge0205fa3 in beta branch
  • freezer


0.17-27-g70cd2e02 in beta branch
  • oxygen production
  • hard metal production
  • multiple drop fix


0.17-31-g5d0a53cf in beta branch
  • old craft time bug fix
  • big base optimizations
  • ore recipes tier fix


0.17-33-g91db612a in beta branch
  • big autofarm optimisation


0.17-36-ge43b7118 in beta branch
  • new recipe scaling mechanics


0.17-38-g70e6666d in beta branch
  • recipes redone
  • 1s tickrate


0.17-42-gf45ad334 in beta branch
  • disassembler


0.17-52-gf28e2519 in beta branch
  • new wire mechanics
  • optimization


0.17-56-g1bace198 in beta branch
  • wires fixes
  • indicator fix
  • drossel fix
  • solar panel fix
  • electric engine fix
  • electric furnace fix
  • radiator fix
  • buffer chest animation fix
  • furnace ash slot filter


0.17-58-gd63ab602 in beta branch
  • arc furnace fix
  • chem reactor new slot


0.17-59-g40c35424 in beta branch
  • continuous recipe execution
  • switch fix


0.17-60-g1f45e798 in beta branch
  • tool arm fix
  • pneumatic input model
  • switch optimization


To try the beta branch, do not forget to backup your map.

Update #16

Logic Elements


There are controlled valves and switches, logic gates, wires for logic signals, detectors of block working state, as well as indicator lights. They can be found in steel and aluminum tiers.

Simple and complex recipes




Earlier in the game appeared difficult for the machine recipes. For example, a copper hammer is difficult to handle steel ingots. A complex recipe is much slower, a very compex one leads to a breakdown of the machine.

Now simple recipes have been added to this mechanics. They run faster. This mechanic has replaced the old machine speed bonus.

Pumpkin Farms




Appeared pumpkin farms, as a source of organic. And in the future for pumpkin pies!

Other
  • Fixed a bug with shift click at the dryer
  • Added entry for items and exit for liquids at the mixer
  • Correction of minor errors
  • Fixed bug with bamboo farm's bounding box.
  • Fps settings save bug