
There are some texts that are still in the translation process and we will update them as soon as they are completed.
# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.
# New Contents - Difficulty Selection
New Difficulties: Easy and Demonic
- You can change the difficulty by talking to Master Shi at the Pavilion of Spirits.
- Demonic difficulty will be unlocked when you finish the game on Normal difficulty.
# New Contents - Soul Crystal and Trial Tokens
The Soul Crystal system will be unlocked when you finish the game on Normal difficulty.
Afterward, in Normal and Demonic games, the souls you carry will be transformed into Soul Crystal after the trial.
Gather some Soul Crystals, then talk to Master Stone at the Soul Pavilion to activate the Trial Token, which will open up harder challenges!
# New Contents - Soul Idol and Soul Charms
Soul Charms can be collected through the Reincarnation Trials and equipped on Soul Idol to strengthen your character~.
Special combinations of Soul Charms can also activate Soul Spell to further enhance your character~~.
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Raven: Appear in the Pavilion of Spirits when all talents of the current character are unlocked, speak with them to unlock the Soul Idol system.
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Old Crone: new Trials unlocking item [Soul Charms Merchant].
# New Contents (Sets)
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Ninja Set: Bleed Damage is increased to that of Attack Power; Damage while Stealthed +100%, and it will take 2 seconds to reappear after an attack.
# New Contents (Relics)
- (Ninja Set) Shadow Clone
- (Ninja Set) Thunderball
- (Ninja Set) Tendon Severer
- (Ninja Set) Boots of Dodge
- (Ninja Set) Catalysis Talisman
- (Ninja Set) Talisman of Slaying
- Unmoving like a Mountain
- Poison Band
- Flame Band
- Thunder Band
- Frost Band
- Demon Band
# New Feature
- Filter Effects are implemented to enhance the game's display effect. You can switch it on and off in the settings.
# Balance (Weapons)
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Zanbatou: shortened Whirlwind Slash stamina time; fixed a sound error of Xilvaron.
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Flamebrand: Firewave attacks have been implemented in a new way, increasing the damage factor to 1.5, decreasing the hit protection time to 0.3 seconds, and causing 3 hits in certain situations.
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Double Bladed Staff: reduce the knockback distance of some attacks. Whirlwind Slash has been modified to have the "Guard Break" effect on the entire attack action.
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Starcrusher: modify parry to not consume energy; add description of knockback effect.
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Sickle & Chain Weapons: shorten the startup animation of swing attacks; fix inconsistency in the backswing of some characters.
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Sledgehammer Weapons: unify the timing of attack cancellations.
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Rattan Shield & War Fork: add the "Guard Break" effect to the first hit of the shield attack.
# Balance (Relics)
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Glasses Cat's Tail: modify its effect to increase dodge distance by 30%.
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Deerskin Shoes: modify its effect to increase movement speed by 10.
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Purse: also works for the Greedy Spirit.
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Replica Coin: also works for the Greedy Spirit.
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Treasure Map: also works for the Scavenging Merchant and the Soul Charms Merchant.
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Demon Spider: no longer restore life when changing rooms.
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Hunter Trap: no longer take effect on air units.
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Puppet Maggot: Improve the logic, so that units summoned by the Puppet will also become Puppets, with corresponding visual effects.
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Enraged Bovine's Brain: modify its effect to decrease Max MP by 20 and increase Max HP by 60.
# Balance (Sets)
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Practitioner Set: Serpent Spirit's Frost Incantation can now be cast on player character, itself and other companions.
# Balance (Monsters)
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Zombie Artisan: now can be affected by bleeding and Lifesteal.
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Jianzhou Cavalry: Immune to immobilize.
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Bandit Rider: Immune to immobilize.
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Great Sandworm Egg: immune to all negative effects.
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Tiny Sandworm: change character type to normal snakes instead of Skeleton.
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Spider Eggsac: immune to all negative effects.
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Thorns: immune to all negative effects.
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Devil Bud: immune to all negative effects.
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Alabaster: range of vision increased to 30.
# Balance (Misc)
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Killer Vine: no longer take effect on air units.
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Iron Window: no longer take effect on air units.
# Experience (Weapons)
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Cryoshatterer: fix the description of "Frost Damage" effect.
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Bladed Shield: tweak the "Guard Break" effect of Shield Throw to avoid misinterpretation caused by displaying the "Guard Break" warning at the wrong time.
# Experience (Relics)
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Spirit of Agility: removed from the Common Shop Pool, and removed from the Devil Slaying Log.
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Spirit of Vigor: removed from the Common Shop Pool, and removed from the Devil Slaying Log.
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Spirit of Speed: removed from the Common Shop Pool, and removed from the Devil Slaying Log.
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Green Lantern Spirit: can illuminate nearby areas in the dark; change to an air unit.
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Douyu Spirit: change to an air unit.
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Pufferfish Spirit: change to an air unit.
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Bomb Spirit: change to an air unit.
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Chipped Hound: no longer disappear prematurely due to collision with barriers.
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Cloak of Immolation: improve the display logic of hit effect.
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Life Candleper: change the action to use it.
- Familiars summoned by the player will also display the changes in their attributes over their heads.
# Experience (Sets)
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Maggot Set: the blood maggot spawned is modified to not collide with the player character.
# Experience (Bosses)
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Great Sandworm: fix the problem of multiple stun effects appearing at the same time when the Perfect Guard is triggered.
# Experience (Monsters)
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Green Lantern: illuminate nearby areas in the dark.
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Mire Squad: add appearance animation.
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Spiral Dragon Tower: adjust its fire effects.
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Raven Rifleman: improve the visual effects of its ammo.
# Experience (Misc)
- Automatically pauses the game when selecting items.
- When you use a controller, now you can unlock the target by pushing the right stick in the opposite direction of the target.
- After the first time you finish the game on Normal difficulty, the Soul Room no longer requires all Souls to be consumed before opening the door.
- The negative effects of the player character will be cleared when you finish the battle in the Challenge Rooms and Survival Trials.
- Modify the music and sound effects of some levels.
- All effects that change movement speed by percentage will now be changed to a fixed value.
- When a unit's movement speed is reduced, limit its movement speed to no less than 30% of its original movement speed.
- When the player character leaves the room and comes back,chests or characters that created by triggers will appear where they were appeared before, not where they were when the player left the room. Avoid getting monsters stuck in weird places that prevent you from finishing the battle.
- Implement the process of expanding the field of view in darkness, fog, and other situations.
- Refine the flying mechanic, flying units can move across low barriers, but not through medium and high barriers.
- Refine the implementation of the Charm mechanic.
- Teammates no longer scald the player character.
# UI
- Improve display of boss HP bar.
- Enhance the blinking effect of the grid on the map, so that players can confirm the current location when teleporting.
- Improve the display of practice unlock hints.
- Improve the pictures for mouse operation instructions.
- Add an option in the settings to control the number of relics displayed on the right side of the main screen.
- When there are too many buffs displayed on the main screen, it will automatically change to thumbnail mode so that more buffs can be displayed at the same time.
- Display the number of items in the item selection UI; add small icons to indicate the position of the currently selected item in the item sequence.
- Replaced the screenshot used for item details in the instructions with the new version.
- When entering the Pavilion of Spirits, use a gradient background for scene names; the display position is moved to the bottom of the screen.
- Use a gradient background for the Boss names display.
- Fading effect added to the pickup info UI at the top of the screen to prevent flickering.
# SFX
- Adds special filter effects when player character near-death or dies.
# Bug Fixes
- Fix an issue where some text is displayed in the wrong language when the level progress UI is displayed for the first time.
- Fix the problem that pressing the arrow keys in the Talents UI will play wrong sounds after the talents of the current character are fully unlocked.
- Fix an issue with incorrectly retaining the [Immaculate Integrity] status when the player character is injured and then save/load the game.
- Fix the problem that the speech text may be displayed on the wrong character's head.
- Fixe the problem that the afterimage of Japhriel's Flamechain Sickle was displaying incorrectly.
- Fix AI problem for allies using Double Bladed Staff.
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Sage Ring: Fix an issue where blunderbuss's Bombard attack would not trigger its effect; fix an issue where the last hit on an enemy would not trigger its effect.
# Localization
- Update the translated text.
# Misc
- Adjust some of the game text.
- Fix a small bug in Soul Keeper's flame display.
- Optimize the implementation of some underlying systems to improve performance.
- Adjust the steam SDK initialization process.