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Devil Slayer - Raksasi / 斩妖Raksasi News

Patch notes v0.8.4403821



# Player Characters & Weapons
  • Max HP cannot be reduced below 1 point. It's safe to pick up Heartbroke Red or trade all HP with the Lantern Keeper.
  • Increase invincible time of player characters' dodge action.



# Items & Relics
  • Greedy Spirit: now drop items based on seed; fix translation problem.



# Enemies
  • Goblin: reduce the probability of dodging.
  • Mini Rafflesia: its attack can break defense now.



# BOSS
  • BOSS Rage Burst Mechanism: Damage Reduction changes from 90% to 30%; Move speed +10% changes to +20%; Damage Increase changes from 50% to 40%; duration reduced from 8 seconds to 7 seconds; reduce the visual effects; add shockwave to push nearby objects away.
  • Elastic Armor Mechanism: if a large amount of damage is dealt in a short duration, a portion of damage will be reduced, up to 30%.
  • Pachi: increase startup time of its spin attack and charge attack; enhance the visual effects of its stun wave.
  • Hsing T'ien: slightly reduce some attack's startup time.
  • Forest Devil: increase startup time of some attack animation.
  • Yellow Immortal: no longer deal Electric Damage.
  • The Steadfast King: modify the speed of his counter attack.
  • Sledgehammer Raksa: decrease the times of rage burst.
  • Fox Immortal: change knockback distance from 1 to 0.5; fix an animation problem.



# Music & Audio
  • The default volume is changed from 100% to 30%.
  • Support to adjust volume in units of 1%.



# Scenes
  • Fix some map boundary gaps to prevent loot from falling in.



# Misc
  • Update the input module to improve compatibility with various input devices.
  • When there is not enough stamina to dodge and directly trigger the sprint, a warning sound and a message will be issued to remind the player that the dodge is not performed.
  • Add another extra backup file to avoid save data loss issues.
  • Show relics in summary UI, instead of passive items.
  • Support for some rare resolutions.
  • Some minor logic bugfixes.
  • Improve localization.
  • Adjust some of the text.

Patch notes v0.8.4396081



# Player Characters & Weaons
  • Withering Claws: Change the charging time to 1 seconds, just like the other twin daggers.
  • Twin daggers series: Adjust the distance of charge attack; all 5 slashes can now trigger enemy's hit animation.
  • Polearm series: Reduce the duration of startup animation of the Jab attack.
  • Adjust Ralciel's running animation.



# Items & Relics
  • Disappointed Scarab: Fixes its inaccurate description.
  • Darksteel Armor: move from the shop pool to the field pool.
  • Monster Hide Armor: move from the BOSS/shop pool to the BOSS pool.
  • Charm of Blink: temporarily removed from the game.
  • Green Lantern Spirit: change the animation of its projectile.



# Enemies
  • Lantern Keeper: drop relics based on random seed.
  • Green Lantern: change the animation of its projectile.



# Scenes
  • Fix an issue that a tree might hide the phantom in front of secret room.



# Misc
  • Fix some texture error.
  • Fix some small logic error.

Patch notes v0.8.4390254




# Player Characters & Weapons
  • Sledgehammer series: Increase the tracking time of charge attacks.
  • Twin dagger series: Increase the tracking time of charge attacks.
  • Bonecrusher: Fix the issue that the Bonecrusher would generate more than 2 bone armors.



# BOSS
  • Genral Nara: Fix the problem that game status is not correct when you and the boss are killed at the same time in his riding stage.
  • Pachi: the duration of the stun caused by its yelling is reduced from 5 seconds to 2 seconds.
  • The Fox Immortal: Fix the aiming problem of her chaotic ball skill; now she can launch a few chaotic balls in random directions.



# Monsters
  • Croaker: the duration of the stun is reduced from 5 seconds to 2 seconds.
  • Ancient Flame Spirit: immune to bleeding.



# Scenes
  • Killer Vine: the duration of the stun is reduced from 5 seconds to 2 seconds.
  • Mashroom: the duration of the stun is reduced from 5 seconds to 2 seconds.



# Misc
  • Lock-on settings: add an option [Lock the attacker when you are hit and have no locked target]; Fix the problem that the setting is not saved.
  • Devil Slaying Log: add set information in the Item Scroll; fix the order problem in the Weapon Scroll.
  • "Confused" status: remove it when you leave a room.
  • Loot guiding: enable the loot guiding in the treasure room.
  • Unlocking UI: adjust the layout to fit long talent titles in English.
  • Fix some typos and bad expressions.

Patch notes v0.8.4384414



  • Support for adjusting the auto lock-on settings as needed.
  • Improve localization support for English, Japanese and Traditional Chinese.
  • Add logs for debugging the problem of starting the game.

Devil Slayer - Raksasi is out now!



Hello everyone! We are so happy to announce that, today, on 12th November 2019, Devil Slayer - Raksasi is out now!

https://store.steampowered.com/app/1016600

We’d like to thank all the fans and friends in the community for your incredible support.

And now, welcome to come on this journey with the crimson journey of our six heroines!

Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. There are 6 heroines you can choose to challenge the game who use totally different weapon types.

6 characters, 37 weapons, 140+ types of enemies, 18 bosses and hundreds of relics, Devil Slayer - Raksasi will surprise you every turn when you start a new game. Although the battle part is a little bit difficult, it’s also addictive, I swear.

By the way, you can get a 10% launch discount in the following one week. Don’t miss the chance!

Launch Trailer: https://www.youtube.com/watch?v=XSRmcLoUfyw

Our Discord: https://discordapp.com/invite/dqJGvz6

Just enjoy it!