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Devil Slayer - Raksasi / 斩妖Raksasi News

Patch notes v0.8.4412786



# Items & Relics
  • Spirit of Strength: remove from Devil Slayer Log.
  • Ancient Map: remove from Devil Slayer Log.


# Misc
  • Fix an issue that the save data cannot be deleted.
  • Fix statistical issues in Devil Slayer Log.
  • Fix some description problems for achievements.
  • Improve localization.

The first week of Devil Slayer - Raksasi

Hello again, our dear players!

The first week of Devil Slayer - Raksasi on steam has passed imperceptibly, while we are so busy but rewarding.
We're so grateful to everyone who bought our game - it really means a lot to us. Thank you so much
The current release build of our game won't make you feel incomplete, but we do want to add more alternative levels, more characters, items, enemies, Bosses, new game modes, and everything!

There will be a roadmap when we have a more clear outline of our plans.

Feel free to share your ideas. If you have questions or comments, you can visit our discord here: https://discordapp.com/invite/dqJGvz6

Thanks again!

Patch notes v0.8.4405780



Fix an issue that caused the game to fail to start.

Patch notes v0.8.4403821



# Player Characters & Weapons
  • Max HP cannot be reduced below 1 point. It's safe to pick up Heartbroke Red or trade all HP with the Lantern Keeper.
  • Increase invincible time of player characters' dodge action.



# Items & Relics
  • Greedy Spirit: now drop items based on seed; fix translation problem.



# Enemies
  • Goblin: reduce the probability of dodging.
  • Mini Rafflesia: its attack can break defense now.



# BOSS
  • BOSS Rage Burst Mechanism: Damage Reduction changes from 90% to 30%; Move speed +10% changes to +20%; Damage Increase changes from 50% to 40%; duration reduced from 8 seconds to 7 seconds; reduce the visual effects; add shockwave to push nearby objects away.
  • Elastic Armor Mechanism: if a large amount of damage is dealt in a short duration, a portion of damage will be reduced, up to 30%.
  • Pachi: increase startup time of its spin attack and charge attack; enhance the visual effects of its stun wave.
  • Hsing T'ien: slightly reduce some attack's startup time.
  • Forest Devil: increase startup time of some attack animation.
  • Yellow Immortal: no longer deal Electric Damage.
  • The Steadfast King: modify the speed of his counter attack.
  • Sledgehammer Raksa: decrease the times of rage burst.
  • Fox Immortal: change knockback distance from 1 to 0.5; fix an animation problem.



# Music & Audio
  • The default volume is changed from 100% to 30%.
  • Support to adjust volume in units of 1%.



# Scenes
  • Fix some map boundary gaps to prevent loot from falling in.



# Misc
  • Update the input module to improve compatibility with various input devices.
  • When there is not enough stamina to dodge and directly trigger the sprint, a warning sound and a message will be issued to remind the player that the dodge is not performed.
  • Add another extra backup file to avoid save data loss issues.
  • Show relics in summary UI, instead of passive items.
  • Support for some rare resolutions.
  • Some minor logic bugfixes.
  • Improve localization.
  • Adjust some of the text.

Patch notes v0.8.4396081



# Player Characters & Weaons
  • Withering Claws: Change the charging time to 1 seconds, just like the other twin daggers.
  • Twin daggers series: Adjust the distance of charge attack; all 5 slashes can now trigger enemy's hit animation.
  • Polearm series: Reduce the duration of startup animation of the Jab attack.
  • Adjust Ralciel's running animation.



# Items & Relics
  • Disappointed Scarab: Fixes its inaccurate description.
  • Darksteel Armor: move from the shop pool to the field pool.
  • Monster Hide Armor: move from the BOSS/shop pool to the BOSS pool.
  • Charm of Blink: temporarily removed from the game.
  • Green Lantern Spirit: change the animation of its projectile.



# Enemies
  • Lantern Keeper: drop relics based on random seed.
  • Green Lantern: change the animation of its projectile.



# Scenes
  • Fix an issue that a tree might hide the phantom in front of secret room.



# Misc
  • Fix some texture error.
  • Fix some small logic error.