1. Chernobylite Complete Edition
  2. News
  3. Major Patch - Game Quality Improvement Pass 1

Major Patch - Game Quality Improvement Pass 1

Improvements/Additions:
  • We have significantly improved the appearance of the Main Menu. New version may have minor problems and bugs, but overall, it is close to its final form.
  • In building and crafting menus we added information on whether and how many objects of the given type we have already built.
  • We improved the appearance and lighting of the character. They should have more detail now.
  • UI for investigation board has been improved graphically
  • We've added support information that encourages you to address base issues before going to bed.
  • We added 3 starting perks that tell you about Igor's skills at the beginning.
  • Many people did not notice the tutorials, which later caused them problems and confusion with the game. Now pop-ups should be definitely more noticeable, although they still do not stop the game.
  • We introduced a lot of improvements to Level Design related to Power Plant that should break the feeling of ubiquitous "invisible walls" a bit.
  • We improved the quest draw system. Now, the ones associated with the plot should appear much more often.
  • Many of you don't know that instead of dying while fighting soldiers, you can just give up and let them capture you. We added a tutorial on how to do it.
  • We've revised some of the texts in the Journal to make them easier to understand. We are still working on its quality.
  • In the Journal, new graphics to skills are added. Now everything should be much more pleasing to the eye.
  • On the second loop of the game Olivier now gives Igor adrenaline. It should make the game easier for those who often die.
  • Inventory quality of life improvement. You don't have to click on it to see the item description anymore, just move the cursor on it.
  • We have optimized the operation of videos, we also discarded old prototypes. Thanks to this the build should be almost a gigabyte smaller.


AI:
  • We added voice system to AI soldiers. Now they should respond verbally to the player's actions. This prototype may not work very well yet, and VOs are placeholders.
  • The opponents should behave much better when player disappears from their view. They no longer use suicide rush and don't shoot everything around them blindly.
  • We've improved the opponents' threat meter. Now opponents react more dynamically to his acquisition.
  • The way soldiers aim for the player are more polished. Fighting with several soldiers should be a bit easier now.
  • We eliminated a bug in the path system that caused frequent game crashes.


General:
  • The problem generating crashes in Free Play mode is fixed.
  • We detected an error that caused some data to remain in memory despite starting a new game.It was probably responsible for all very rare and difficult replication errors, such as a broken radiation gate or a disappearing portal generator.
  • The problem with objects jumping between storage should no longer occur. Only new storage will work properly! If you don't want to start a new game, then demolish the old and create a new one. Thanks to everyone who overwhelm us with all storage problems.
  • The error that caused endless falling loop (occurs during takedown and low health animation) should not occur anymore.
  • We have removed old prototype remains from the build menu
  • We fixed some errors with inventory positioning. We also added signatures.
  • During the "Meeting with Tarakan" quest, special effects should now activate correctly.
  • Problem with the inability to interact with items, because the player is in combat, although all opponents are no longer alive, should no longer occur.
  • Kopachi Vagabond event should no longer block the game.
  • Dialog menu should no longer conflict with other interface elements.
  • Chernobylite and Portal Generator now have final icons.
  • The log now shows us the number of crafted ammo correctly.
  • During training with Mikhail there were still remains from the first day on the level that made it difficult to focus on the task. Now, it’s fixed.