Major Patch - Game Quality Improvement Pass 2
Improvements/Additions:
General:
- Various optimization works reduced the visual quality of the Moscow eye. We're working to improve it. The effects should be visible now.
- Many of you complain about the amount of slots available in the quick menu. So we increased their number from 4 to 8.
- After returning from the mission, many of you instead of going to sleep want to use the binoculars immediately after returning to the base. We've added a tutorial that should counteract this.
- Weapon modification should now be much more readable. While upgrading weapons, statistics are now displayed in the way that dynamically respond to applied upgrades.
- We have added new generic quests. From now on go yourself or send your companions for food, medicine and ammunition. You need to start a new game loop or a new game for them to appear.
- We've added miniquests in the base. Now your companions will ask you to solve their problems with the base, while teaching how it works.
- From now on, all crafting stations can be built only once. Thanks to this, it will be easier to know what we have already built and what we have not.
- We've added an indicator that clearly shows when you can perform takedown on your opponent.
- We've improved the notes handling system. Now you can zoom and move them to make them easier to read. But if someone still has problems reading them, we've added a system that displays standardized text in the appropriate language.
- We've improved the way we hold the revolver. Now it should be much easier to aim at.
General:
- Storage content should no longer disappear when a player dies. I hope this bug will never come back again…
- Now buildings built in the base should be correctly facing the player
- Character names in subtitles should no longer be displayed in black. Never.
- We have optimized sound banks. In addition to better performance, current build should be much lighter (over 2 GB) and future patches smaller.