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Major Patch - Players’ Feedback Pass 1

Although we treat this patch as a standard "major" one, I am convinced that for many of you it will be just as important as a Mega Patch. Unfortunately, we did not translate everything into all languages. Expect this in the next patches.

Improvements/Additions:
  • The Fractal timeline has been added to the game. You can read more about it in the previous weekly report.
  • All Igor's companions now have a "relationship factor" that changes it relation to the player’s decisions. This factor will be very important in the future.
  • The "Old documents" quest now has a choice that affects companions and the game world.
  • The "Meeting with Tarakan" quest now has additional consequences in "A few things from an old hideout" and has an influence on the game world.
  • The "A few things from an old hideout" quest now has a choice that can affect your companions.
  • The consequences of the decision from "Hacking into NAR servers" mission in "Mikhail in trouble" quest have been rebuilt in order not to be as unambiguously binary as before.
  • The "Hermit" quest now has a choice that affects companions.
  • The "Power plant’s plans" quest now has a choice that affects companions and the game world. Keep in mind that the prison is not finished yet, so the consequences of one of the choices may not be very clear at this time.
  • The Level Selector has been heavily designed due to the feedback we received from players. There still may be small bugs that we'll fix in the following patches.
  • Now while leaning, Igor will more realistically twist his weapon
  • For people who do not like excessive brutality - Gore System can be turned off in the game menu.
General:
  • We've improved some of the Gore System components - blood should now display properly on different surfaces, and cardboard should look better
  • Maps should now clearly indicate the area in which the player can move. They should also have more detail and be clearer.
  • A lot of minor location corrections. Of course there are still a lot of mistakes and we will work on them.
  • Fixed place where soldiers could shoot you through the walls (thanks to @ARcher and @nox from the Steam Forums)
  • Fixed place where you could fall under the map on Kopachi (thanks to @hmasi and @SunBeam from Steam Forums)


AI/Animations:
  • Opponents should notice Igor so easily when they find another soldier's body.
  • Shot particle will no longer obstruct the entire screen when firing a rifle with a scope.
  • During takedown, the soldier's threat indicator will no longer be visible.
  • Now soldiers should correctly stop searching for a player when he disappears from their sight for a long time.