Major Update - Lots of optimization and bug fixing
Improvements/Additions:
Localization:
General:
- We've added the save versioning system. Now you will be informed when save may not be compatible with the latest changes.
- We have added a popup that forces confirmation of the will to delete storage filled with items.
- Optimization of audio content has significantly reduced the size of the game. Build should weigh almost 2 GB less.
- Optimization of the CPU and many global settings should greatly increase the FPS of the game. Unfortunately, this was associated with the need to create settings again. If you have significantly modified the game settings (such as advanced graphics options or key mapping), then you will have to do it again.
- There have been problems with the Moscow Eye for a long time. This was our first level and object of many tests. To significantly increase its efficiency, we decided to build it again. Not everything is finished yet, some places may be bugged or look ugly, but the level itself works MUCH better than before. We will continue to work on improving its quality.
Localization:
- Language version has been updated for: Hungarian, French, Turkish
General:
- Starting mission should no longer have a problem with FPS drop
- Benchmark should now display the average frame rate correctly.
- Olivier should no longer stutter during the starting mission. At least he promised to improve very much.
- Mikhail should now appear correctly in the base after using "alternate memories"
- Quest markets should no longer break in free play mode
- Problem with the disappearing loot icon has been resolved
- We've improved resources that appeared off the map.
- Fixed an issue where soldiers sometimes walked in a very strange way.
- Gesture animations and idle animations have been improved for many. Much is yet to come ...