Mega Patch #5 - “Black Stalker” Changelog
Content Additions:
Technology improvements:
Improvements/Additions:
General:
- Added a new level: Prologue. Why did Igor come back to Chernobyl right now? How does he know about Chernobylite? Where does the portal generator come from? Prologue will answer all these questions.
- Added a new level: Fractal World “Black Stalker”. It is the conclusion of a new investigation on the board.
- New quest “Kozlov Killing” (part of Mikhail and Olga chain).
- New quest “Kozlov Kidnaping” (part of Tarakan and Saskho chain).
- Dozens of new items to build. Including many functional things you'll read about in "Improvements / Additions"
Technology improvements:
- We've added support for HDR. This is just the first iteration and not everything is perfect yet, but the game looks very interesting.
- Our interactive “Green fractal world” loading screen has met with huge criticism from you, mainly for technical reasons. We changed it to a more classic loading screens, while strongly optimizing their duration. In the future we will replace the green tunnels with special films that will expand the backstory of the game. For now, we've created a trial one at the beginning of the game.
Improvements/Additions:
- This is the thing you asked for probably the most often, and somehow we managed to keep it secret. Now you can build armor in the base. 3 types with 3 different types of inserts. They will be very useful for players who prefer fighting over stealth. This is the first iteration, so it requires light polishing and balance. Surprise!
- In base you can now build a "Microprocessor Recycler" that allows you to extract raw materials from items that you no longer need. You've been waiting a long time for this, right?
- Following your feedback, we've added building system outside of Igor's base. You can build special crafting stations, enemy traps and covers right on mission levels. Not everything works as it should yet, treat this functionality as experimental! We welcome your feedback.
- New melee animations for all weapons. In the future, melee damage will depend on the type of weapon and the upgrades used
- New animations for stealth takedown. Now, to make them quiet and without killing you have to undergo training with Olivier
- Now Igor can climb and jump over smaller obstacles. Movement should be smoother.
- Igor can now use dodge, just like soldiers do. Timed properly allows you to completely bypass damage from gunshot or monster hit
- We have improved the placeholders VO. Now their sound should be much less annoying, and whenever they appear, relevant information also appears
General:
- Fixed a bug where you could get infinite amount of XP during Excuses quest thanks to @Fantek_CZ from Steam Forums.
- Fixed bug where good effects was shown in red and could mislead player thanks to superbit from Steam Forums.
- Fixed bug where you could fall into a basement at Red Forest and block yourself - Thanks to @Anonnymoose from Steam Forums.
- Moved loot crate on Red Forest to more accessible place - Thanks for @jakub-SVK from Steam Forums.
- Fixed AI of Shadows, they will no longer stay in one big group anywhere. Thanks to @MiBzjeee from Steam Forums.
- Fixed floating grass on Kopachi Kindergarten thanks to @Jakub-SVK, @Dima and @mytri from Steam Forums.
- Redesigned mechanics of beds inside the base, now game will precisly point out who was missing his bunk and you won’t have to build more every time. Thanks for community from Steam Forums for pointing this out.
- Fixed savepoint on Tarakan's Hideout mission, now even if player dies during the mission it will properly execute next time. Thanks for community from Steam Forums for pointing this out.