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Weekly Report #33

Hello stalkers!

Another week, another sneak peeks behind the scenes of production! This time we would like to show you how we work on the prison and also on the optimization.

You may know the mentioned location, as there are multiple situations already in the game that can lead to your imprisonment. If you do and you didn’t like it, don’t worry, that was only a work-in-progress place. As for the optimization, we’re doing lots of that, but we thought you might remember our previous reports so we will show you today an already familiar character.



[h3]You’re going to prison, buddy![/h3]

Were you there already? It did look unfinished, right? No wonder. For now, it’s mostly a placeholder place.

“Placeholder” means that it’s working enough for us to check the most important parts, but it is still under construction. We use assets (like models, walls, etc.) that we already have to check if that’s working correctly. Think of it as a prototype, which single purpose is to show us crucial elements that we have to further improve, change or discard.

So, here’s how the prison is changing:



Do you like it? You’ll soon be able to visit it, as it should be in the game with the next big update.

[h3]Optimization![/h3]

If you have read the recent reports, you may remember the fellow shown below. Optimization is a tough process, that mostly focuses on keeping the high quality (or even making it better) and lowering the “power cost”. In other words: for the game to run faster without expanding the PC requirements.

https://steamcommunity.com/games/1016800/announcements/detail/4096538607420734464

So, here’s how we work on this guy: the textures are being upgraded, so you may notice some small changes.



And here are some other elements:



Would you like to see more changes like this? Or to learn more about how we improve the game?

[h3]More Chernohost![/h3]

If you have read the previous report, you already know that we’re working hard on the new enemy called Chernohost. So following the recent information, here’re other animations of his behaviour. First, how Igor provokes it with his revolver:



How Chernohost attack & how Igor can dodge it:



And here’s how Chernohost dies!



Remember to join our streams!

As we already told you, we’re making the livestreams a regular thing. Besides special ones, which we will also make, we will stream the game and answer your questions every Monday, starting around 6:00 to 7:00 PM CEST (we’re announcing every one of them in our social media soon before it starts or just after it has started)

Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618

So that’s all for this today.
Take care, stalkers!