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Weekly Report #35

Hello stalkers!

We had some questions about monsters & other enemies' interactions, so we would like to tell you more about how we’re going to deal with that. As we see it, immersion is very important for players to have the best experience, that’s why we’re constantly upgrading mechanics and content that are already in the game. But we’re also working on new ideas.

Recently we’ve added the biggest update since the start of our Early Access (Mega Patches excluded), which could tell you a lot on how the game has changed, is changing and will change in the future. Most of these new things are the ones we’ve planned from the beginning, but now is the time to introduce them.

https://steamcommunity.com/games/1016800/announcements/detail/2744334079859225718
https://steamcommunity.com/games/1016800/announcements/detail/2740956291116634774

[h3]New effects[/h3]

One of the new things is the hit effect - when Igor gets shot or punched by a monster, the camera shakes. Also, when his health is low you’ll know about that thanks to the “pulsing” effect. This will help you better feel what Zona has prepared for you.



But that’s not the end of what’s new - with the recent update, we’ve reworked the healing system. Do you remember using first aid kits? Before the mentioned changes, you had to enter the inventory (“I” on the keyboard), but now you can add the kits to the quick use menu.



But we also made that bit more challenging, because Igor will have to take a few seconds to patch himself up. That brings the newly added animation of him using the first aid kit, but it also means that healing your character won’t be so easy and you’ll have to pick the right moment to do so very carefully when in difficult situations.



[h3]Chernohost massacre![/h3]

So, you may already know that the Chernobylite monsters were partially switched with Chernohosts. The new enemy was designed to be dangerous in the open field and we used Chernobylite monsters like placeholders so far. With the recent update, all monsters outside the building were switched to Chernohosts.

Not only you’ll face a completely new enemy, but in an environment that has changed due to that switch. Chernohost is much faster and more dangerous in particular situations. Also for other enemies!



We remember questions about why the monsters don’t attack soldiers. We knew the day that will change will come - and it’s close! It’ll arrive with the incoming Mega Patch!

On the gif below you can see how we’re working on interactions between NAR and Chernohosts. Well, “interactions” may not be the correct word - we are testing now their behaviour, so the soldiers don’t defend themselves on this gif.



Remember to join our streams!

As we already told you, we’re making the livestreams a regular thing. Besides special ones, which we will also make, we will stream the game and answer your questions every Monday, starting around 6:00 to 7:00 PM CEST (we’re announcing every one of them in our social media soon before it starts or just after it has started)

Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618

So that’s all for this today.
Take care, stalkers!