WEEKLY REPORT #5
[h2]Hello![/h2]
Happy New Year everyone! Did you make any resolutions? For us it’s going to be a challenging year with many updates to go and now we would like to share our first report this year with news from behind the scenes!
Apart from polishing the things you’ve reported to us so far, we’re focusing on preparing content for the next Mega Patch we planned on our roadmap.
[h2]New Character - Georgiy[/h2]
One of the main things coming with the next Mega Patch is a new character - Georgiy. For the last weeks we’ve been working on 3D modelling and preparing animations.


[h2]Improvements in combat and AI[/h2]
We know, that one of the things that bother you the most is combat and AI and we’re working on them very very hard to make you happy. Out of the things we did lately are many fixes and additions in animations like, for example, covers, crouches or IK system - thanks to which the characters’ feet will react to the terrain and look more naturally. Have a look!

When it comes to combat changes, you will be able to test them very soon. We modified the balance of the combat itself and health, enemies’ behavior etc. We can’t wait to show them to you!
[h2]Changes in the UI[/h2]
We’re constantly working on UI - reworking, redesigning and coding. It will be clearer and more consistent visually. Soon you will see the freshened-up main menu and feeding distribution UI in action. For now have a look at the concepts.

[h2]Last but not least…[/h2]
Here is a tiny sneak peek of assets being prepared for the Lenin Square. Follow our next reports for more!

That’s it for today and we hope to hear from you in the next updates! Dancing Georgiy is saying bye bye to you too ;)

Happy New Year everyone! Did you make any resolutions? For us it’s going to be a challenging year with many updates to go and now we would like to share our first report this year with news from behind the scenes!
Apart from polishing the things you’ve reported to us so far, we’re focusing on preparing content for the next Mega Patch we planned on our roadmap.
[h2]New Character - Georgiy[/h2]
One of the main things coming with the next Mega Patch is a new character - Georgiy. For the last weeks we’ve been working on 3D modelling and preparing animations.


[h2]Improvements in combat and AI[/h2]
We know, that one of the things that bother you the most is combat and AI and we’re working on them very very hard to make you happy. Out of the things we did lately are many fixes and additions in animations like, for example, covers, crouches or IK system - thanks to which the characters’ feet will react to the terrain and look more naturally. Have a look!

When it comes to combat changes, you will be able to test them very soon. We modified the balance of the combat itself and health, enemies’ behavior etc. We can’t wait to show them to you!
[h2]Changes in the UI[/h2]
We’re constantly working on UI - reworking, redesigning and coding. It will be clearer and more consistent visually. Soon you will see the freshened-up main menu and feeding distribution UI in action. For now have a look at the concepts.



[h2]Last but not least…[/h2]
Here is a tiny sneak peek of assets being prepared for the Lenin Square. Follow our next reports for more!

That’s it for today and we hope to hear from you in the next updates! Dancing Georgiy is saying bye bye to you too ;)
